UX Mastery Glossary Flashcards
5 Second Test
Showing users a single content page for a quick 5 seconds.
The aim is to gather a participant’s initial impressions and assess the screen’s clarity and conciseness using simple questions like “What is the most important information on the page?” or “How would you go about achieving your goal on this screen?”. The setup is similar to a standard usability test, and may sometimes be combined with one.
Adaptive Web Design
An approach to web design aimed to craft sites to provide an optimal viewing and interaction experience on different screen and devices.
What is the difference between AWD and RWD?
The difference is that adaptive design is less fluid then RWD, and ‘serves’ few fixed width versions of the design depending on viewport size.
It can utilize server-side techniques to ‘detect’ viewport size prior to rendering html.
The advantage for a designer is that it gives more control over images and typography, and hence is an easier approach to ‘retrofit’ fixed width websites to work on mobile devices.
Affinity Diagramming
A business tool used to organize a large number of ideas, sorting them into groups based on their natural relationships, for review and analysis.
Agile Software Development Methodology
A methodology fundamentally incorporating iteration and continuous feedback to refine and deliver a software system. It involves continuous planning, testing, integration, and other forms of continuous evolution of both the project and the software.
Analysis Stage
The stage of the UX process where insights are drawn from data collecting during the earlier Research stage. Capturing, organising and making inferences from the “what” can help UX designers begin to understand the “why”.
Analytics
A broad term that encompasses a variety of tools, techniques and processes used for extracting useful information or meaningful patterns from data.
Axure
A wireframing and interactive prototyping tool, available for both Windows and Mac.
Balsamiq Mockups
A wireframing and interactive prototyping tool, available for both Windows and Mac.
Beta launch
The limited launch of a software product with the goal of finding bugs before final launch.
Branding
The process of creating and marketing a consistent idea or image of a product, so that it is recognizable by the public.
Card Sorting
A technique using either actual cards or software, whereby users generate an information hierarchy that can then form the basis of an information architecture or navigation menu.
Content Management System (CMS)
Software that allows publishing, editing and maintaining content from a central interface.
Collaborative Design
Inviting input from users, stakeholders and other project members
Competitor Analysis
Performing an audit or conducting user testing of competing website and apps; writing a report that summarises the competitive landscape.
Comparative analysis
Performing an item by item comparison of two or more websites or apps to determine trends or patterns.
Content management
The suite of processes and technologies that support the collection, management, and publication of information in any medium.
Contextual enquiry
Interviewing users in the location that they use the website or app, in order to understand their tasks and challenges.
Content audit
Reviewing and cataloguing a client’s existing repository of content.
Customer Journey Map
an holistic, visual representation of your users’ interactions with your organisation when zoomed right out (usually captured on a large canvas). See also: Experience Map
Design stage
The stage in a user-centred design process where ideas for potential solutions are captured and refined visually, based on the analysis and research performed in earlier stages.
Diary Study
Asking users to record their experiences and thoughts about a product or task in a journal over a set period of time.
Experience Map
An experience map is an holistic, visual representation of your users’ interactions with your organisation when zoomed right out (usually captured on a large canvas). See also: Customer Journey Map
Heuristic review
Evaluating a website or app and documenting usability flaws and other areas for improvement.
Human Computer Interaction (HCI)
HCI involves the study, planning, and design of the interaction between people (users) and computers.
High-fidelity prototype
A prototype which is quite close to the final product, with lots of detail and a good indication of the final proposed aesthetics and functionality.
Human factor
Also called ergonomics. The scientific discipline of studying interactions between humans and external systems, including human-computer interaction. When applied to design, the study of human factors seeks to optimise both human well-being and system performance.