UX Exam (modules 3-6) Flashcards
What are some research artefacts that can be created?
- Personas
- Empathy maps
- Customer journey maps
- User stories
What are the stages of data becoming insights?
Data > findings > themes (affinity diagramming) > insights
Structured data analysis techniques include:
o Scales
o Graphs
o Absolute values, e.g. 5 of 7 participants.
Unstructured data analysis techniques include:
o Affinity diagramming (see below).
o ‘Coding’ (assigning categories to findings).
o Semantic analysis.
What is a method of collecting and coding data?
AEIOU:
* Activities
* Environments
* Interactions
* Objects
* Users
Give an overview of a persona
- They embody the results of the user research.
- Try to make as representative of different user groups possible.
- Help design for a specific somebody, rather than a generic everybody.
- They express and focus on the major needs and expectations of the most important user groups.
- They give a clear picture of the user’s expectations and how they’re likely to use the site.
- They aid in uncovering universal features and functionality.
- Primary and secondary personas.
What are the benefits of using personas?
- Personas present the results of user research in a usable format that designers/developers can easily relate to.
- They aid designers to create different designs for different kinds of people.
What are some elements that can be included in a persona?
Name/type, photo/illustrations, description/demographic, sources, influencers, channels/devices, quote, goals, functional/informational needs, emotive/social needs, motivations, pain points/issues, delighters/gains, routines/behaviours, familiarity, role, constraints
How to make a successful persona?
- Base them on research.
- Form a shared idea of what personas are and how you will use them.
- Use additional artefacts if needed.
- Be the scientist and the storyteller.
- Get people in the organisation involved.
- Use them in hands-on sessions.
What are user needs or requirements?
- User needs are opportunities to reduce or remove pain points
- Use words that users would use themselves
- Be based on user research – not assumptions
- High level user needs or user requirements should focus on the user’s problem not the solution
What are not user needs?
- Design specifications e.g. should be easy to navigate.
- Functional specifications e.g. site should be responsive.
What is a way to identify and prioritise user needs?
Put on a scale of frequency vs proportion of users impacted. Also consider business impact and inclusive design.
What are key elements of a user story?
- User (role)
- Need or goal
- Value statement or reason
What is validated learning?
A form of iterative design where the design team test design hypotheses with users.
* Identify the unknowns and assumptions
* Research and test them straight away
* Tackle the riskiest ones first
Validated learning is a unit of progress process and describes learnings generated by trying out an initial idea and then measuring it against potential customers to validate the effect. Each test of an idea is a single iteration in a larger process of many iterations whereby something is learnt and then applied to succeeding tests. The term was coined in the lean startup scene, but it can be applied universally.
Validated learning is especially popular on the web, where analytics software can track visitor behaviour and give accurate statistics and insight on how website features work in reality. Validated learning can, however, be applied to anything; one just needs to be innovative on what to use as metrics.
How do you structure a product hypothesis?
I believe [target market] will [do this repeatable action/use this solution], which will [result in expected measurable outcome] for [this reason].
How do you structure a test or solution hypothesis?
“If we provide tool <T> with functionality <f> user <u> will be able to achieve goal <g> in environment <e> in time <t> or with satisfaction <s>”.</s></t></e></g></u></f></T>
What are the merits of different kinds of prototypes?
Paper sketches / design concepts - A design concept or solution not intended for testing with users. Good for generating ideas.
Paper or electronic prototype / wireframes or mock-ups -
* Good for testing different design hypotheses early on and validated learning.
* Answer design questions early in the process.
* Get more feedback from users as they can see you are early in the process.
Higher fidelity electronic prototypes - Good for refining later iterations of the design and micro-interactions.
Horizontal vs vertical prototypes?
Horizontal Prototypes - “Horizontal prototypes are most often used during the early stages of analysis. They give a broad view of the application including sample screens, menus, buttons, pop-ups and sample reports that reflect the current requirements…. Horizontal prototypes reflect the breadth of the system without drilling down into too much detail…. They are useful for presenting ideas to stakeholders, facilitating requirements discussions, and gaining buy-in on requirements and design decisions.”
Vertical prototypes – “Vertical prototypes are used in the later stages of analysis and design to drill down and elaborate on specific features or functions. Vertical prototypes are more technical in nature…Vertical prototypes do not attempt to detail out the entire breath of the application, but focus on implementing a specific feature or feature set in a more complete manner. They demonstrate to the stakeholders that the application works although it might not be fully tuned.”
Dimensions of prototyping?
Horizontal vs vertical, high fidelity vs low fidelity
What are benefits of early prototyping?
- Supports validated learning*
- Quick to build / refine by non-developers
- Encourage the design team to explore alternative designs*
- Can be tested early with users and refined quickly*
- Excellent for testing the conceptual model and interaction flow
- Communication between developers, designers and users is promoted
What are different organisational schema for classifying information?
- Topic based schema: Organise by specific subject matter
- Task based schema: Organise by considering the users’ needs, actions, questions, or processes.
- Time or phase based schema
- Audience based schema (Only good if ~ 80% of content is unique to each audience!)