User Experience: The Beginner's Guide Flashcards
What do you have to make sure the product or service you’re offering actually addresses?
We need to make sure that the product or service that you’re offering actually addresses the need of the user in the first place.
Break this sentence into 2 parts, and explain the 2 parts: A person’s perceptions and responses that result from the use or anticipated use of a product, system or service.”
We can break this definition into two parts:
- A person’s perceptions and responses
- The use of a product, system or service
In user experience, we, as designers, do not have much control over a person’s perceptions and responses — the first part of the definition. For example, we cannot control how someone feels, moves their fingers or controls their eyes as they use a product (yet). What we can control is how the product, system or service behaves and looks — the second part of the definition.
“One cannot design a user experience, only design for a user experience. In particular, one cannot design a sensual experience, but only create the design features that can evoke it.”
The simplest way to think about user experience design is as a verb and a noun. What is the verb and what is the noun?
A UX designer designs (verb) — ideates, plans, changes — the things that affect the user experience (noun) — perceptions and responses to a system or service.
User experience design is a broad term that includes how everything in the world around us is designed, however, in common usage, UX design is used in connection with the design of what?
Software and Computer Systems.
A UX designer attempts to answer the question: “How can we make the experience of interacting with a computer, a smartphone, a product, a service as intuitive, smooth, and pleasant as possible?
What is the origin of modern UX design?
HCI (Human-Computer Interaction.
Early HCI practitioners mostly had a background in computer science and cognitive psychology. As the field of HCI grew, designers realized that designing intuitive computers required a greater understanding of other fields. Over the years, UX design has borrowed principles and methods from various disciplines such as industrial design and anthropology.
What does it mean when we say a user’s experience is abstract
It’s not tangible; it’s felt.
Why is UX Design so important?
ISO 9241 mentions three aspects of user-centered design: effectiveness, efficiency, and satisfaction. In the past, which two were quoted most often?
ISO 9241 mentions three aspects of user-centered design. In the past, designers focused primarily on effectiveness and efficiency. The third factor, satisfaction, was often in the background. Now, however, satisfaction is considered one of the most important aspects of UX design. A product that makes users feel good will generate repeat usage and purchases and hence is important from a business point of view.
What is Jesse James Gerrett’s 5 planes of Strategy?
Strategy, Scope, Structure, Skeleton, Surface
- Strategy: User needs & product objectives
- Scope: Features & Content Requirements
- Structure: Interaction Design & Information Architecture
- Skeleton: Information, Interface & Navigation Design
- Surface: VIsual Design
(At the bottom of the stack is the most abstract plane — Strategy. As we move up each plane, we become less abstract and more visible. The topmost plane is the Surface, which is the most visible or concrete aspect of UX design.)
Design is a fluid activity, and you must mentally prepare yourself to adapt to changes — internal, external, known and unknown
What is a Persona?
A fictional character that the designers build as a sort of user stereotype. It represents the typical users, their goals, motivations, frustrations, and skills.
Other information such as demographics and educational backgrounds complete the persona. Depending on the scope of the projects, designers will generate a number of different personas to capture as wide a part of the audience as possible. Generating personas helps designers empathize with the users and demonstrate a thorough understanding of who they are and what they want to achieve.
What is a Storyboard?
An idea borrowed from the movie industry. It essentially consists of a comic strip, outlining the user’s actions and circumstances under which these are performed. The power of this idea is that it doesn’t only demonstrate what the user does, but also reveals the environment, which might be affecting how or why the user does something.
A storyboard helps visualize the users’ actions and also the environment in which they take place. While mostly used for empathizing with the users, storyboards can also be used to help illustrate alternatives in interaction design.
What is a Customer Journey?
A customer journey map is a diagram that represents the steps (i.e., the process) taken by a user to meet a specific goal. By laying the process out along a timeline, designers can understand the changes in the user’s context, and their motivations, problems and needs along the way. By identifying the major stumbling blocks for users, the designers can better relate to their problems and begin to see where a product or service might fit along the way to help the user.
What is Brainstorming?
Brainstorming is a process whereby a team of designers generates ideas about how to address the issues and opportunities identified in the user research phase. The concept here hinges on the generation of as many ideas as possible (even if they are completely wild) so that the designers can later sift through these and reduce them to the ideas that seem most promising. A central point is that the team members are free to explore all angles and realms; indeed, the best solutions can sometimes sprout from the craziest-sounding notions.
What is Content Strategy?
Content strategy is the practice and process of ensuring that content is written, published, edited, repurposed and archived at the right time, and for the appropriate audience.
Content strategy is extremely important if you’re working on a product that is content-heavy, such as an online magazine. It is also relevant for non-publication-oriented products. In a fiercely competitive market, digital marketers often rely on content to increase traffic (that’s marketing-speak for potential users). Your users will likely see marketing communication and content before interacting with your product, thus setting expectations. As a UX designer, you may not be directly involved in creating a content strategy, but you must work closely with the person (or team) who works on it, to ensure the communication matches your design.