Universal Design - Physical World Flashcards

1
Q

When, where, and by whom was the concept of Universal Design first introduced?

A

In 1997, Ronald Mace and a group of engineers at North Carolina (NC) State, called into question approaches to designing building, products and environments.

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2
Q

Name the seven principles of Universal Design

A
Principle 1: Equitable Use
Principle 2: Flexibility in Use
Principle 3: Simple and Intuitive Use
Principle 4: Perceptible Information
Principle 5: Tolerance for Error
Principle 6: Low Physical Effort
Principle 7: Size and Space for Approach and Use
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3
Q

Explain Principle 1: Equitable Use

A

The design of the product or environment should be useful to everyone, regardless of ability

If identical uses are not provided, equivalent options should be provided

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4
Q

Explain Principle 2: Flexibility in Use

A

The design of a product or environment should give people a variety of options to use its features.

The environment or product should be adaptable to an individual’s preferences and abilities

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5
Q

Explain Principle 3: Simple and Intuitive Use

A

The purpose of the product or environment’s features should be easy to understand

A person’s background, language, or experience should not hinder his or her understanding of how to use the product or navigate the environment

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6
Q

Explain Principle 4: Perceptible Information

A

Information about the product or environment’s design should be communicated effectively and perceivable by everyone.

A person’s sensory abilities should not hinder him or her from receiving information.

Information should be presented in different formats to increase effective communication to individuals with diverse abilities

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7
Q

Explain Principle 5: Tolerance for Error

A

The design of the product or environment should reduce the chances of accidents or hazards from occurring.

The design should also anticipate any unintentional actions that may occur during use

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8
Q

Explain Principle 6: Low Physical Effort

A

The design of the product or environment should require little to no physical effort to use.

A person should be able to use the product or navigate the environment without feeling fatigued during or after use.

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9
Q

Explain Principle 7: Size and Space for Approach and Use

A

Sufficient space should be provided in the design so that it allows anyone to use the design features regardless of physical build or physical abilities

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10
Q

List how sidewalks can be designed to meet each of the following principles of Universal Design:

Principle 1: Equitable Use
Principle 4: Perceptible Information
Principle 6: Low physical effort
Principle 7: Size and space for approach and use

A

Principle 1: Equitable - sidewalks are wheelchair accessible with curb cuts

Principle 4: Perceptible - Detectable warnings built into curb cuts that warn people who are blind that they are approaching a street

Principle 6: Low physical effort - sidewalks are smooth with no bumps or cracks

Principle 7: Width of sidewalks allows for use of AT (e.g. rollators, wheelchairs

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11
Q

List how building entrances can be designed to meet:

Principle 1: Equitable Use

A
  1. Same entrance to the building for all, instead of one entrance with stairs and a separate one for wheelchair users
  2. Ramps that are built into the stairs as opposed to being separate from the stairs
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12
Q

List how multi-level buildings can be designed to meet:

Principle 1: Equitable Use
Principle 4: Perceptible Information

A

Principle 1: Elevators that can be used by everyone

Principle 4: Tactile/Braille buttons on elevators, visual and audio feedback that announces each floor level

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13
Q

List ways that doorways can be designed to meet:

Principle 4: Perceptible Information
Principle 6: Low Physical Effort

A

Principle 4: Doorbells with both lights and audio cues, or can be programmed to send vibrating signals to a device

Principle 6: Doors that have lever handles instead of knobs, or electronic doors with sensors and flat entryways

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14
Q

List ways that restrooms can be designed to meet the following principles:

Principle 4: Perceptible Information
Principle 6: Low Physical Effort
Principle 7: Size and Space for Approach and Use

A

Principle 4: Bathroom labels that are both visual and tactile

Principle 6: Bathrooms built with hands-free faucets and automatic flushing

Principle 7: Bathrooms that offer enough space for maneuverability of body and AT

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15
Q

List ways that drinking fountains can be designed to meet the following principles:

Principle 2: Flexibility in Use
Principle 6: Low Physical Effort

A

Principle 2: Place them at different heights to accommodate different users

Principle 6: Drinking fountains with auto-detecting features

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16
Q

List ways that public transit can be designed to meet the following principles:

Principle 4: Perceptible Information
Principle 7: Size and Space for Approach and Use

A

Principle 4: Both audible and visual arrival announcements, allow mobile devices to provide updates and announcements, high contrast colors to distinguish doors, tactile route maps and guides, detectable warnings and lights on platforms

Principle 7: Turnstiles and gates that are wide enough for wheelchairs and all sizes of people to fit through

17
Q

List ways that emergency planning can be designed to meet the following principles:

Principle 1: Equitable Use
Principle 4: Perceptible Information

A

Principle 1: Emergency exit routes that are accessible and usable for all people

Principle 4: Smoke detectors and other alarm systems that have flashing lights and audible sounds

18
Q

List ways that grocery stores can be designed to meet the following principles:

Principle 1: Equitable Use
Principle 2: Flexibility in Use

A

Principle 1: Shelves, product markers, product info and prices that can be exposed to portable devices, orientation and guidance provided in store to help find items, online options to shop available

Principle 2: Shelves placed at lower heights to accommodate diverse needs of shoppers

19
Q

List ways that self check-in/check-out can be designed to meet the following principles:

Principle 2: Flexibility in Use
Principle 5: Tolerance for Error

A

Principle 2: Kiosks that have both audio and visual touchscreen interfaces, kiosks placed at various heights

Principle 5: Large clickable areas and fonts to prevent errors and help users recover from errors

20
Q

List ways that signs can be designed to meet the following principles:

Principle 3: Simple and Intuitive
Principle 4: Perceptible Information

A

Principle 3: Include visuals and simple language

Principle 4: Provide audio and Braille formats, and make signs large and with sufficient color contrast

21
Q

List ways that printed materials can be designed to meet the following principles:

Principle 3: Simple and Intuitive
Principle 4: Perceptible Information

A

Principle 3: Add visuals to reinforce, and use language that can be understood by a wide range of users

Principle 4: Provide Braille, large text, and electronic formats, make the content clear and distinguishable

22
Q

List ways that microwaves can be designed to meet the following principles:

Principle 2: Flexibility in Use
Principle 4: Perceptible Information

A

Principle 2: Provide tactile interfaces like dials, touchscreen and larger buttons

Principle 4: Provide visual and audio feedback and tactile markers

23
Q

List ways that TVs can be designed to meet the following principles:

Principle 2: Flexibility in Use
Principle 3: Simple and Intuitive
Principle 4: Perceptible Information

A

Principle 2: Tactile controls and larger buttons, allow the use of voice control or other devices to operate hardware

Principle 3: Remotes with fewer buttons make operating the TV easier

Principle 4: Provide audio output for onscreen guides, allow users to enable captions and audio descriptions

24
Q

List ways that movies and movie theaters can meet the following principles:

Principle 1: Equitable Use
Principle 4: Perceptible Information
Principle 7: Size and Space for Approach and Use

A

Principle 1: Integrated and adaptive seating

Principle 4: Provide assistive devices that allow users to amplify audio, listen to audio description, or use captions

Principle 7: Provide wide aisles and seating for those who use assistive technologies

25
Q

List ways that ATMs can be designed to meet the following principles:

Principle 2: Flexibility in Use
Principle 4: Perceptible Information

A

Principle 2: Tactile interfaces, or touchscreen and larger buttons, place at varying heights

Principle 4: Provide visual, tactile and audio options for users, allow users to use their personal devices to interact with and operate ATMs

26
Q

List ways that mobile devices can be designed to meet the following principles:

Principle 2: Flexibility in Use
Principle 4: Perceptible Information

A

Principle 2: Provide a range of options to include screen reader, zoom, tabbing, and changing color contrast

Principle 4: Enable users to perceive info based on their needs, such as providing and modifying audio output and captions