Unity- Transforms and Object Patenting Flashcards
Transforms (between the line)
Transforms have three visible properties − the position, the rotation, and
the scale.
Each of these have three values for the three axes.
2D games usually do not focus on the Z-axis when it comes to positioning.
The most common use of the Z-axis in 2D games is in the creation of parallax.
Rotation :
The rotation properties define the amount of rotation (in degrees) an object is
rotated about that axis with respect to the game world or the parent object.
Scale
The scale of an object defines how large it is
when compared to its original or native size.
What is Object Parenting (between the line)
When a GameObject has a parent, it will perform all its transform changes with respect to
another GameObject instead of the game world