Unity terms Flashcards
You can hold right-click and move the camera with WASD
fly through mode
an angle that is looking at the Scene from the side and slightly from above.
perspective view
a method for drawing three-dimensional objects with linear perspective
orthogonal view
determines the position, rotation, and scale of each object in the scene
transform component
quickly snap the GameObject to the intersection of any collide
surface snapping
take any angular point from a given Mesh and place that angular point in the same position as any angular point from any other mesh you choose
vertex snapping
the positive x, y, z axis point right, up, and forward respectively
left-handed coordinate system
the corner where the sides of three surfaces meet
vertices
the area where two surfaces’ sides meet to make an angle
edges
the surface of a shape like a cube
faces
object types that can be created directly within Unity; placeholders
primitives (3D)
rename
F2
small scripts that contain the mathematical calculations and algorithms for calculating the color of each pixel rendered, based on the lighting input and the material configuration
Shaders
definition of how a surface should be rendered, including references to textures used, tilting information, color tints and more
Materials
bitmap images
Textures