Unity terms Flashcards

1
Q

You can hold right-click and move the camera with WASD

A

fly through mode

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2
Q

an angle that is looking at the Scene from the side and slightly from above.

A

perspective view

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3
Q

a method for drawing three-dimensional objects with linear perspective

A

orthogonal view

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4
Q

determines the position, rotation, and scale of each object in the scene

A

transform component

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5
Q

quickly snap the GameObject to the intersection of any collide

A

surface snapping

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6
Q

take any angular point from a given Mesh and place that angular point in the same position as any angular point from any other mesh you choose

A

vertex snapping

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7
Q

the positive x, y, z axis point right, up, and forward respectively

A

left-handed coordinate system

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8
Q

the corner where the sides of three surfaces meet

A

vertices

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9
Q

the area where two surfaces’ sides meet to make an angle

A

edges

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10
Q

the surface of a shape like a cube

A

faces

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11
Q

object types that can be created directly within Unity; placeholders

A

primitives (3D)

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12
Q

rename

A

F2

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13
Q

small scripts that contain the mathematical calculations and algorithms for calculating the color of each pixel rendered, based on the lighting input and the material configuration

A

Shaders

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14
Q

definition of how a surface should be rendered, including references to textures used, tilting information, color tints and more

A

Materials

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15
Q

bitmap images

A

Textures

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16
Q

is used for initialization in Unity script/code

A

Start() method

17
Q

gives access to unity way of doing things/the base class from which every unity script derives

A

MonoBehavior class

18
Q

an element, feature, or factor that is liable to vary or change

A

variable

19
Q

also known as coercion, is an automatic type conversion by the compiler

A

implicit conversion

20
Q

occurs when you use the CONVERT or CAST keywords explicitly in your query

A

explicit conversion

21
Q

the process of appending one string to the end of another string

A

concatenate

22
Q

class

A

.

23
Q

member variables

A

.

24
Q

access modifier

A

.

25
Q

encapsulation

A

.

26
Q

object

A

.

27
Q

method arguments

A

.

28
Q

method parameters

A

.