Unity Reviews Flashcards
the variable which is part of the method’s signature (method declaration)
method parameters
the ability to create a class from another class, the “parent” class, extending the functionality and state of the parent in the derived, or “child” class. It allows derived classes to overload methods from their parent class
Inheritance
define the shape of an object for the purposes of physical collisions
Collider
an element, feature, or factor that is liable to vary or change
variable
describing an algorithm in plain human language
pseudocod
the scale of the transform relative to the parent
localScale
occurs when you use the CONVERT or CAST keywords explicitly in your query
explicit conversion
This structure is used throughout Unity to pass 3D positions and directions around
vector
multiplying a vector with a normal number
scaling a vector (vector multiplication)
length of a vector
vector’s magnitude
when a vector has a magnitude of 1
unitary vector
making any vector into a unitary vector
normalized vector
projected into a 2 dimensional plane
Orthogonal view
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Vector class
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Update() method
cleaning or organizing your code
refactoring code
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Game Design Document(GDD)
bitmap images
Textures
is associated with a specific object, and accessible for all its methods
member variables
The process of appending one string to the end of another string
concatenate
are keywords in object-oriented languages that set the accessibility of classes, methods, and other members
access modifier
the data you pass into a code block’s parameters, the actual value of this variable that gets passed to function
method arguments
the variable which is part of the method’s signature (method declaration)
method parameters