Unity Flash Cards - Dala
fly through mode
right-clicking and using the keyboard controls (ie. q, w, e, a, s, d) to move through the scene.
perspective view
objects seen in real-life view; things that are farther away will appear smaller and vise versa for things that are closer.
orthogonal view
objects seen on a 2-dimensional plane; objects that are the same size look that way.
transform component
component that decides the position, rotation, and scale of every object.
surface snapping
Ctrl + shift- used to position one object to a surface.
vertex snapping
V- used to position one object to a specific vertex.
left-handed coordinate system
uses different axes as opposed to the right-hand coordinate system. 90% there to confuse you.
vertices
points
edges
joins together vertices
faces
different vertices and edges together into a surface.
unity unit
~1 meter
Euler angles
angles used to measure rotation
primitives(3D)
default shapes in unity
keyboard shortcut used to rename a GameObject
F2
shaders
scripts to determine which colors to which pixels
materials
defines how a surface is rendered/drawn onscreen
textures
an image
Start()
method for initialization in Unity
MonoBehavior class
base class for accessing c# scripts
variable
allow you to store/retrieve information from computer memory
implicit conversion
conversion is done for you by the computer
explicit conversion
requires a cast to work; isn’t done by the computer automatically
concatenate
to add variables up into a string; joining strings together.
class
a blueprint to define an object
member variables
variables that belong to a class
access modifier
keyword to determine what can access what
encapsulation
keeps data safe from outside interference and misuse based off of the access modifier
object
instance of a class
method arguments
values passed into the method’s parameters