Unity Flash Cards
navigate the Scene View by flying around in first-person, similar to how you would navigate in many games
fly through mode
gives a sense of depth
perspective view
projected into a 2 dimensional plane
orthogonal view
determines the Position, Rotation, and Scale of each object in the scene
transform component
quickly snap the GameObject to the intersection of any Collider
surface snapping
take any angular point from a given Mesh and place that angular point in the same position as any angular point from any other Mesh you choose
vertex snapping
the positive x, y and z axis point right, up and forward, respectively
left-handed coordinate system
the corner where the sides of three surfaces meet
vertices
the area where two surfaces’ sides meet to make an angle
edges
the surface of a shape like a cube
faces
object types that can be created directly within Unity; placeholders
primitives (3D)
rename
F2
small scripts that contain the mathematical calculations and algorithms for calculating the colour of each pixel rendered, based on the lighting input and the Material configuration
Shaders
definitions of how a surface should be rendered, including references to textures used, tilting information, colour tints and more
Materials
bitmap images
Textures
is used for initialization in Unity script/code
Start() method
gives access to unity way of doing things/the base class from which every Unity script derives
MonoBehavior class
an element, feature, or factor that is liable to vary or change
variable
also known as coercion, is an automatic type conversion by the compiler
implicit conversion
occurs when you use the CONVERT or CAST keywords explicitly in your query
explicit conversion
The process of appending one string to the end of another string
concatenate
a construct that enables you to create your own custom types by grouping together variables of other types, methods, and events. … It defines the data and behavior of a type
class
is associated with a specific object, and accessible for all its methods
member variables
are keywords in object-oriented languages that set the accessibility of classes, methods, and other members
access modifier
an object’s ability to hide data and behavior that are not necessary to its user
enables a group of properties, methods, and other members to be considered a single unit or object
encapsulation
a block of memory that has been allocated and configured according to the blueprint a class type variable, also called instance of the class
object