Units Flashcards

1
Q

Base model M/APL/GA/DF/SV/W

A

3x2 / 2 / 1 / 3 / 5+ / 7

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2
Q

Shas’ui abilities

A

Art of War
Holographic readout

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3
Q

Shas’ui weapons

A

Pulse carbine 4 / 3+ / 4/5
Bonding knife 3 / 4+ / 3/4

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4
Q

Shas’ui unique actions

A

Markerlight (1AP)

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5
Q

Shas’la weapons

A

Pulse carbine 4 / 4+ / 4/5
Fists 3 / 5+ / 2/3

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6
Q

Shas’la unique actions

A

Markerlight (1AP)

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7
Q

Blooded weapons

A

Suppressed pulse carbine 4 / 3+ / 4/5 [silent]
Bionic arm 3 / 4+ / 3/4

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8
Q

Blooded unique actions

A

Markerlight (1AP)

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9
Q

Drone controller weapons

A

Pulse carbine 4 / 4+ / 4/5
Fists 3 / 5+ / 2/3

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10
Q

Drone controller abilities

A

Drone scout
Focused EMP override

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11
Q

Drone controller unique actions

A

Markerlight (1AP)
Control drone (1AP)

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12
Q

Transpectral interference weapons

A

Pulse carbine 4 / 4+ / 4/5
Fists 3 / 5+ / 2/3

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13
Q

Transpectral interference abilities

A

Multi-spectral sensor

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14
Q

Transpectral interference unique actions

A

Markerlight (1AP)
System jam (1AP)

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15
Q

Assault grenadier weapons

A

Pulse carbine 4 / 4+ / 4/5
Fists 3 / 5+ / 2/3

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16
Q

Assault grenadier abilities

A

Grenadier
Nanocrystalline headgear

17
Q

Assault grenadier unique actions

A

Markerlight (1AP)

18
Q

Communications specialist weapons

A

Pulse carbine 4 / 4+ / 4/5
Fists 3 / 5+ / 2/3

19
Q

Communications specialist abilities

A

None

20
Q

Communications specialist unique actions

A

Markerlight (1AP)
Signal (1AP)

21
Q

Medical technician weapons

A

Pulse carbine 4 / 4+ / 4/5
Fists 3 / 5+ / 2/3

22
Q

Medical technician abilities

A

Medic!

23
Q

Medical technician unique actions

A

Markerlight (1AP)
Medikit (1AP)

24
Q

Weapons expert weapons

A

Ion rifle standard 5 / 4+ 4/5 [P1]
Ion rifle overcharge 5 / 4+ 5/6 [AP1] [Hot] [P1]
Rail rifle 4 / 4+ / 4/4 [AP1] [Lethal 5+] [MW2]
Fists 3 / 5+ / 2/3

25
Q

Weapons expert abilities

A

None

26
Q

Weapons expert unique actions

A

None