UNITS 1-9 Flashcards
Reasons for selecting target behavior x2
Helps individuals achieve outcomes
Behavior deficit makes the person too dependent on others
Problems with behavior x5
Can’t do: Skill deficit
Problem with strength
Won’t do
Does, but only under limited circumstances
Does at the wrong time or in the wrong place
Those skills or abilities that enable the individual to meet standards of personal independence and responsibility that would be expected of his or her age and social group
Adaptive Behavior
Tasks fo which the person has met the performance criteria set for the specific task within specific conditions
Mastered tasks
Examples of Assessments used to identify skills to target for acquisition
VB-MAPP
Essentials for Living
The MOVE Curriculum
Antecedent stimulus correlated with the availability of reinforcement. Stimulus that should, after teaching, evoke the correct or appropriate response
Discriminative Stimulus
SD
Discriminative Stimulus
Antecedent stimuli that may temporarily increase or decrease the value of a reinforcer and evoke behavior that has resulted in that reinforcer previously
Motivating Operations
MO
Motivating Operation
Supplementary antecedent stimuli used to evoke a correct response in the presence of an EO or Sd that will eventually control behavior
Prompts
Consequent stimuli or schedules of presentation that may result in the learner making the correct or an appropriate response more frequently
Artificial consequences and schedules
The presentation or removal of a stimulus following a response, that increases (or maintains) the future frequency of that response
Reinforcement
Reinforcement should be used to x3
Get behavior going
Strengthen a dimension of an already acquired skill
Keep behavior going (maintenance)
Using Positive Reinforcement x4
Identify appetitive stimuli (potential reinforcers)
Collect baseline data
Deliver the appetitive stimulus contingent upon the target response
Continue to collect data
Using Negative Reinforcement x4
Identify aversive stimuli/condition
Collect baseline data
Remove the aversive condition contingent upon the target response
Continue to collect data
Consequence delivered after every response. Typically used to build or strengthen a skill
Continuous Schedules (FR1)
Consequence delivered after some number of responses, time or interval. Typically used to maintain behavior over time
Variable Schedules
Patterns of behavior produced on fixed schedules
Unsteady responding (pause and burst)
Pattern of behavior produced on variable schedules
Steady responding
Produce higher rates of responding
Ratio Schedules
Very high rates of responding
Fixed Ratio
Scalloped responding
Fixed Interval
High steady rates
Variable Ratio
Low to moderate steady rates of responding
Variable Interval
Prompts may be given when x2
Before a response begins to occur or during a response cycle to aid the performance of the behavior
Prompts are used x4
In skill acquisition programs
To evoke a low-probability behavior
To evoke a chain of behavior by prompting the first step (response priming)
To prompt behaviors incompatible with an inappropriate behavior
Operate directly on the response (type of prompt)
Response Prompts
Types of response prompts
Verbal
Modelling
Physical
Operate directly o the antecedent task stimuli to cue a correct response in conjunction with the critical SD
Stimulus prompts
Item being taught placed closer to the student
Position Cue
Pointing to, tapping, touching, looking at item being taught
Movement Cue
One or more stimulus/response dimension paired with correct choice
Redundancy of antecedent stimuli
Response prompt if the prompt operates on the response and stimulus prompt if the prompt operates on an antecedent stimulus
Gestural Prompt
A technique used to gradually transfer stimulus control from supplementary antecedent stimuli (prompts) to naturally occurring EO’s and/or discriminative stimuli
Fading
Procedures fo fading response prompts
Most to least prompts(fading out)
Least to most prompts (fading in)
Time delay (constant or progressive)
Graduated Guidance
Hand over hand assistance and the combined use of physical prompting and fading, resulting in a systematic gradual reduction in the intensity or intrusiveness of the physical prompt
Graduated Guidance
A single movement can be taught without breaking it down into smaller steps
Single Response Skill
Requires breaking down the skill into multiple steps or responses to effectively teach it
Multiple Response Skill
Providing a reinforcer when the correct or an appropriate response occurs and not doing so when it does not occur or another response occurs
Differential Reinforcement
When the correct or an appropriate response begins to occur, gradually provide less prompts and an additional level of differential reinforcement
Prompt Fading
Using differential reinforcement to produce a series of gradual changing response classes. Reinforcement is provided when closer approximations to the correct response occurs
Shaping
Highlighting a physical dimension (e.g. color, size, position) of a stimulus to increase the likelihood of a correct response
Stimulus Fading
Functions as an abolishing operation and abates problem behavior. Evokes appropriate behavior
Effects of stimulus fading on a problem behavior
Use an initial stimulus shape that will prompt a correct response
Stimulus Shape Transformations
Breaking down a chain into its component responses
Task Analysis
Developing a TA x3
Perform the task or watch someone perform the task
Write down each individual step in sequence
Perform or have someone perform a task according to the steps listed
Types of Chaining Procedures x4
Backward Chaining
Backward Chaining with leaps ahead
Forward Chaining
Total Task Chaining
The responses in the chain are taught, one at a time, in the same order as they naturally occur
Forward Chaining
The responses in the chain are taught, one at a time, but beginning with the last step in the chain
Backward Chaining
Advantages of backward chaining
The learner contacts the natural reinforcement contingencies in every learning trial
Same as backward chaining except some steps are skipped and probed instead
Backward Chaining with leaps ahead
Advantages of backward chaining with leaps ahead
May reduce training time
All steps are trained in a learning trial
Total Task Chaining
Total task chaining seems to work best with learners with an:
Imitative Repertoire
Procedures for teaching response chains x4
Chaining
Modelling
Instructions (oral/written)
Behavioral Skills Training
Process that consists of reinforcement and extinction that may result in either differentiation or discrimination
Differential Reinforcement
Two Operations of Differential Reinforcement
Reinforcement
Extinction
Results when differential reinforcement consists of reinforcing one response while placing a second response on extinction
Differentiation
Results when differential reinforcement consists of reinforcing a response when certain stimuli are present and not reinforcing the same response when those stimuli are not present
Discrimination
Both the SD and the Sdelta stimulus conditions are presented to the learner at the same time
Simultaneous Discrimination Training
Only one antecedent (Sd or Sdelta) is presented to the learner in a given trial
Successive Discrimination Training
Reinforce a response in the presence of a stimulus, but not in the absence of that stimulus
Discrimination Training
A situation in which the frequency, latency, duration or amplitude of a behavior is altered by the presence or absence of an antecedent stimulus
Stimulus Control
Discrimination training results in:
Stimulus Control
An antecedent stimulus that evokes the imitative behavior
Model
Prearranged antecedent stimuli that facilitate new skills
Planned models
All antecedent stimuli with the capacity to evoke imitation
Unplanned models
Teaching the learner to imitate or do exactly what the person providing the model is doing
Imitation Training
Types of imitation x3
Fine motor
Gross motor
Object imitation
An antecedent manipulation in which 2-5 easy/known tasks are presented in quick succession immediately prior to a difficult/high effort task or a response that is relatively infrequent
High Probability Request Sequence
Following directions or complying with requests of others
Listener Responding
The parts of items and description of items
Feature
The actions that typically . go with the items or what one does with the items and classes
Function
The group(s) the items belong to
Class
Procedure in which the prompt is provided right away
Errorless Learning
Different reinforcers are provided in a discrimination task each of which is correlated with a given stimulus
Differential Outcomes Procedure
Differential outcomes can be effective in:
Difficult discrimination tasks
Antecedents are presented; teacher waits for the learner to respond, learner responds, and teacher provides consequence contingent on the learner’s response
Discrete Trial Teaching
An antecedent stimulus that sets the occasion for the learner’s response
A response by the learner
A teacher provided consequence for the learner’s response
Components of a Discrete Trial
Programming mastered items or tasks in between acquisition trials during discrete trial instruction
Task Interspersal
One or more cues occur or motivating operations are captured in a naturally occurring situation. Naturally occurring consequences are delivered contingent on learner’s response
Incidental Teaching
Taking advantage of a teaching situation that arises without warning in the natural setting
Capturing
Setting up a pre-arranged teaching opportunity
Contriving
DTT often results in:
Rapid rate of acquisition
IT/NET often results in:
Stimulus generalization and induction
Two effective behavioral approaches to measure education:
Direct Instruction
University of Kansas behavior analysis program
Total number of school days and hours
Available time
Amount of time scheduled for instruction
Allocated time
Number of minutes instruction is delivered
Instructional time
Time spent attending to ongoing instruction
Engaged (on task) time
The time that students actually spend learning
Academic Learning Time
The role of behavior analysis in education x5
Principles of Learning
The operant as the basic unit
Interactive not passive
Measurement and evaluation of educational outcomes
Developed and validated an effective technology of instructional design and instructional delivery
Principles of Learning
The operant as the basic unit
Interactive not passive
Measurement and evaluation of educational outcomes
Developed and validated an effective technology of instructional design and instructional delivery
The role of behavior analysis in education
The challenges of behavior analysis in education x7
Be clear about what is taught
Tech first things first
Stop making all students advance at the same rate
Program the subject matter
Reconsider ABA instructional technology
Determine how to cause more durable and extensive behavior change
Develop methods that teachers can and will actually use
Be clear about what is taught
Tech first things first
Stop making all students advance at the same rate
Program the subject matter
Reconsider ABA instructional technology
Determine how to cause more durable and extensive behavior change
Develop methods that teachers can and will actually use
The challenges of behavior analysis in education
Elements of the ABA approach to education 3 of 11
Clearly specified and behaviorally stated instructional objectives
Well designed curricular materials
Assessment of learner’s entry skills
Elements of the ABA approach to education 6 of 11
Ongoing frequent direct measurement of skills
Focus on mastery
Highly Structured
Elements of the ABA approach to education 9 of 11
Fast paced
Systematic use of positive and corrective feedback
Supported by empirical research
Elements of the ABA approach to education 11 of 11
Extensively field tested and revised based on data
Considered how realistic the procedures are for classroom practice
A statement of actions a student should perform after completing one or more instructional components
Behaviorally stated instructional objectives
Reasons for writing behaviorally stated instructional objectives x3
Guide the instructional content and tasks
Communicate to students on what they will be evaluated
Specify the standards for evaluating ongoing and terminal performance
Guide the instructional content and tasks
Communicate to students on what they will be evaluated
Specify the standards for evaluating ongoing and terminal performance
Reasons for writing behaviorally stated instructional objectives
Level of performance that meets accuracy and fluency criteria
Mastery
Correctness of the response
Accuracy
Short latency; high rate of correct responses
Fluency
Maintains across time even after instruction ends
Durable
Free of pause and false starts
Smooth
Can apply to the real world
Useful
Contextually meaningful
Socially Valid
Performance consistent even when there are environmental distractions
Resistant to distractions
The results of other students has no effect on one’s score
Criterion-based evaluations
Student scores are based on and compared with peers’ performance
Normed-referenced evaluation
A general pattern of responding that produces effective responding to many untrained relations
Generative Learning / Adduction
Teaching procedures which lead to adduction
Generative Instructions
Describes the emergence of accurate responding to untrained and non-reinforced stimulus-stimulus relations following reinforcement of responses to some stimulus-stimulus relations
Stimulus Equivalence
Types of stimulus equivalence x3
Reflexivity
Symmetry
Transitivity
In the absence of training and reinforcement, a learner selects a stimulus that is matched to itself (A=A)
Reflexivity
After learning that A=B , the learner demonstrates that B=A without direct training on that relationship
Symmetry
After learning that A=B and B=C, the learner demonstrates that A=C without direct training on that relationship
Transitivity
That smallest divisible unit of teaching; incorporates interlocking three term contingencies for both the teacher and the student
Learn Unit
Stages of Learning x3
Acquisition Stage
Fluency Stage
Application Stage
Establishing a new behavior, skill, or repertoire
Acquisition stage
Student practices acquired skill to increase the number of correct responses per unit of time
Fluency stage
Using learned material in new, concrete, and real-life situations
Application stage
Influences on the number of learn units x4
Wait time
Response latency
Feedback delay
Intertrial interval
Student variables that can influence the number of learn units delivered in a lesson
Response latency and IRT
Frequency of detectable responses that a student emits during ongoing instruction
Active Student Responding (ASR)
Passive Responding x3
Pays attention
Listens to teacher
Watches others respond
ASRs are correlated with x3
Increased academic behavior
Improved test scores
Reduced disruptive behavior
High ASR approached to Instructional Activity x5
Programmed Instruction (PI) Personalized System of Instruction (PSI) Direction Instruction (DI) Precision Teaching (PT) Morningside Model
Cards, signs, or items that are held up simultaneously by all students to display their response to a question, item, or problem presented by a teacher
Response Cards
Types of response cards x3
Preprinted selection based response cards
Preprinted selection based “pincher” response cardss
Write on response cards
Students respond orally in unison
Choral responding
Guided notes 3 of 5
Teacher prepared handout that:
Organize content
Guides the learner with standard cues for the learner to record key facts, concepts, and relationships
Provides the learner with a means of actively responding to lecture content
Guided notes 5 of 5
Teacher prepared handout that:
Provides a take home product for study
Keeps teacher on task during lecture
Involves the presentation of small frames of information, which requires a discriminated response
Programmed Instruction
Students achieve standards at their own pace
Personalized System of Instruction (PSI)
Follows a logical analysis of concepts and procedures as it presents examples and non-examples in an instructional sequence that fosters rapid concept learning
Direct Instruction
Focuses on learner’s performances as a means to assess interventions as the frequency of responses are tracked and charted on a standardized chart
Precision Teaching
SAFMEDS
Say All Fast Minute Every Day Shuffle
Pre requisite skills x5
Pre-attending skills Instructional control Verbal behavior Generalized imitation Derived relational responding
The tendency of behavior patterns to persist once established
Behavior Momentum
A procedure in which a person presents a series of easy to follow requests with which the behaver has a history of compliance in a sequence and then finishes with the target request
High - P Request Sequence
When to use high-p request sequence: x3
Tendency to become overly prompt dependent
Too big to manage physically
Extremely sensitive to being touched
A behavior change that has consequences for the organism beyond the change itself, some of which may be considered important
Behavior Cusps
Behavior, that once learned, produces corresponding modification or co-variations in other adaptive untrained behaviors
Pivotal Behavior
Specify contingencies
Tell the listener what to do to gain or avoid certain consequences
Rules
The verbal antecedent stimulus or rule actually alters the function of other stimuli, such as a previously neutral stimulus may function as a discriminate stimulus or a reinforcer
Contingency Specifying Stimuli
Behavior controlled by a verbal description of a contingency
Rule-governed behavior
The learner emits behavior which is topographically identical or very similar to the antecedent stimuli, which consists of someone else performing a behavior, which is then imitated by the learner
Imitation
Imitative behavior which occurs without the person receiving training and reinforcement to imitate the specific behavior modeled
Generalized Imitation
Presenting a model that sets the occasion for a specific response
Imitation Training