Unit 6 set a Flashcards
1
Q
amiable
A
friendly good natures
2
Q
befuddle
A
to confuse
3
Q
clarity
A
clearness
4
Q
conserve
A
to preserve
5
Q
gory
A
slaughter or violence
6
Q
induce
A
to cause to persuade
7
Q
leeway
A
extra space for moving along a certain route
8
Q
limber
A
flexible
9
Q
oracle
A
someone or something that can predict the future
10
Q
vagabond
A
an idle wanderer; a tramp