Unit 4 - Linear Geometry Flashcards

1
Q

The Cartesian Plane

  • Quadrants +/-
  • Origin
  • X and Y
A

The Cartesian plane is divided into four quadrants:

1️⃣ First Quadrant (Q1): (-, +) → x is negative, y is positive.
2️⃣ Second Quadrant (Q2): (+, +) → Both x and y are positive.
3️⃣ Third Quadrant (Q3): (-, -) → Both x and y are negative.
4️⃣ Fourth Quadrant (Q4): (+, -) → x is positive, y is negative.

  • The ‘origin’ is at the centre (0,0)
  • The position of any point is
    specified as (x , y): x is the horizontal from the origin (x-coordinate), and y is the vertical from the origin (y-coordinate)
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2
Q

Pythagorus theorem

A

Can use Pythagoras to solve the distance, after forming a triangle using the rise/run, or when given a triangle: a^2 + b^2 = c^2

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3
Q

Midpoints

A

Xmidpoint = (x1+x2)/2
Ymidpoint = (y1+y2)/2
- Substitute in coordinates to find midpoint, or midpoint and a coordinate to find other coordinate

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4
Q

Gradients

A
  • Slope/steepness of line
  • Slope = (y - step)/(x-step) = (y2-y1)/(x2-x1)
  • Note: When finding the gradient from a graph, if a point is in between, use a definitive one, as the slope is the same at any point in the line
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5
Q

Triangles (3 points)

A
  • Calculate distance of each side (will show type of triangle, equalateral - all sides same, isoceles - two sides same, scalene - no sides same)
  • Do pythagoreus to see if right angled
  • Find the gradient of all three lines, note: if two lines are opposite to one another, they hit each other at a right angle)
  • Find the midpoint if requested
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6
Q

Parallel lines

A

Rules:
1. If two lines are parallel, they must have the same gradient
2. If two lines have the same gradient, they must be parallel
Symbol: 1/ (1 over line)

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7
Q

Perpendicular lines

A
  • Form a 90 degree angle between them
    Rules:
    1. If the lines are perpendicular, then their gradients are negative reciprocals, (opposite fraction and negative/positive)
    2. If the gradients are negative reciprocals, then the lines are perpendicular
    Symbol: //
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8
Q

Combining parallel and perpendicular

A
  • Calculate gradient of line with both coordinates
  • Flip to make negative reciprocal (which is the gradient of the other line, if they are perpendicular)
  • Solve for unknown coordinate
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9
Q

Collinear

A
  • 3 or more points are collinear if they lie on the same straight line
    (A,B, and C are collinear if gradient of AB and gradient of BC are equal)
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10
Q

Slope Intercept Form

General Form

A

Slope int: y = mx+b
- Where m = slope/gradient
- b = y intercept

General: Ax+By=C
- Where A always has a positive coefficient
- There should be no fractions

Finding equation of line:
Info needed - gradient and at least one point, two points which lie on line

Use info to form slope int form, then convert to general if needed

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11
Q

Perpendicular Bisectors

A
  1. Find original slope. Convert to its perpendicular gradient.
  2. Use the slope intercept form. Input new slope.
  3. Use known point. Find B.
  4. Compile together. (Therefore line 1/ [perpendicular symbol] to [original line in slope int] is [second line in slope int])
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12
Q

Circles (equation of tangent of circle)

A
  • Slope of line 1 (y2-y1)/(x2-x1), then do negative reciprocal to get slope of line 2
  • Solve for equation of line and then b
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