unit 3 area of study 1 : skill aquisition Flashcards

1
Q

skill

A

the ability to do something well. skills can be improved through practice and experience.

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2
Q

gross motor skill

A

where you use larger muscle groups and require less precision. e.g. kicking a footy.

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3
Q

fine motor skill

A

is where you use smaller muscle groups and requiring greater precision. e.g. writing or throwing a dart.

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4
Q

discrete motor skill

A

is a movement where there is a distinct beginning and end to the movement. e.g. basketball free throw.

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5
Q

serial motor skill

A

is a group of discrete skills put together. e.g. gymnastics routine, many flips and tumbles.

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6
Q

continuous motor skill

A

is a movement where there is no distinct beginning and end to the movement and continuously occurring e.g. running or swimming.

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7
Q

closed motor skills

A

is where the conditions of the environment are often considered predictable, therefore are closed. e.g. taking a free throw as the individual has control over when they take the shot.

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8
Q

open motor skills

A

is where the skills are often unpredictable or open due to the environment constantly changing. e.g. having a running shot on goal as there are many external factors affecting it such as defenders.

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9
Q

fundamental movement skills

A

are foundation skills that provide the basis for the development of more sport-specific movement skills. they include stability skills, locomotor skills and manipulative skills.

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10
Q

stability skills

A

involving balance and control.

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11
Q

locomotor skills

A

enable us to move through space. e.g. waling + running

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12
Q

manipulative skills

A

involves being able to control an object e.g kicking a footy.

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13
Q

3 Stages of learning

A

cognitive, associative, autonomous

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14
Q

cognitive stage

A

where beginners are trying to understand what the skills require to perform it. quick stage, many errors, feedback, simple/basics.

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15
Q

associative stage

A

practice stage. consistently performs the skill with fewer mistakes. feedback to refine skills and reduce poor habits, can be longest stage, opportunities to practice with more variation.

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16
Q

autonomous stage

A

stage where learner can perform skill almost automatically. skill requires little attention, focus on tactics and strategy, high variation, not everyone reaches this stage, psychologically player can cope under pressure.

17
Q

Part practice

A

breaking a complex skill into smaller parts and practising them individually. e.g practising ball toss only for a tennis serve.

18
Q

whole practice

A

practising all elements of the skill in one go e.g. tennis serve

19
Q

task complexity

A

is considering if the skill has many components, whether it may be appropriate to break task into segments.

20
Q

task organisation

A

refers to how dependant each segment is on the previous segment. Not all tasks can be broken down into individual segments.

21
Q

amount of practice

A

critical learning variable. during cognitive more practice will result i more improved performance. During associative and autonomous stages rate of improvemnt will reduce, hours of practice may not be appropriate for learners in cognitive.

22
Q

distributed practice

A

involves short but more frequent sessions. more time is allocated to rest between tasks during the session. he model is adopted by full time professional athletes, but is also ideal for those in cognitive.

23
Q

massed practice

A

involves less frequent sessions that last for longer period of time. rest intervals are also shorter. most non professional teams us this method to schedule around school and work,etc.

24
Q

blocked practice

A

involves practising the same skill continuously without changing to a different task. e.g. 50 free throws in a row. suitable for beginners in cognitive trying to learn and understand skill, closed environment.

25
Q

random practice

A

where you practice multiple skills in random order. e.g volleyball; spike, dig, set, etc. suitable for performers in associative and autonomous stages. helps improve the cognitive skills necessary to perform in match.

26
Q

transfer of practice

A

practice that closely resembles the game will result in greater transfer of of skill from training to game. Address and work on multiple skills. however constant game practice will not necessarily result in a greater transfer of skill development. repetitive practice can also lead to boredom.