Unit 3 AOS1 (PT1) - Skill development Flashcards

1
Q

What is a skill?

A

A skill can be defined as the ability to do something well.

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2
Q

What is a gross skill?

A

Involves the recruitment of large muscle groups.

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3
Q

What is an example of a gross skill?

A

A weight lifter would use biceps and triceps

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4
Q

What is a fine skill?

A

Involves the recruitment of smaller muscles associated with movements requiring precision.

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5
Q

What is an example of a fine skill?

A

An archer uses muscles in the fingers.

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6
Q

What is discrete motor skills?

A

Have an obvious beginning and end.

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7
Q

Example of discrete motor skill?

A

Doing a free throw.

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8
Q

What is serial motor skills?

A

The combination of discrete skills performed in a sequence.

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9
Q

Example of serial motor skill?

A

Triple jump

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10
Q

What is continuous motor skill?

A

Have no definite beginning or end point.

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11
Q

Example of continuous motor skill?

A

Walking forwards.

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12
Q

What is a closed motor skill?

A

Are skills where the performer has the greatest control over the performance environment.

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13
Q

Example of closed motor skill and why?

A

Discus throwing is an example because the environment is predictable and stable and the activity is self paced.

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14
Q

What is an open motor skill?

A

Are skills that are performed in a less predictable environment. The conditions are constantly changing and the performer has limited, if an, control over their environment.

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15
Q

Example of open motor skill and why?

A

Surfing is an open motor skill because the environment is unstable and unpredictable and the movement is adapted to the environment. It is also externally paced.

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16
Q

What are the three fundamental motor skills?

A

Stability skills, locomotor skills and manipulative skills.

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17
Q

What are stability skills?

A

Skills that involve balance and control over the body.

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18
Q

What are 3 examples of stability skills?

A

Balancing, turning and extending.

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19
Q

What are locomotor skills?

A

Skills that enable us to move through space.

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20
Q

3 examples of locomotor skills?

A

Walking, jumping and hopping.

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21
Q

What are manipulative skills?

A

Skills that involve control of an object.

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22
Q

3 examples of manipulative skills?

A

Throwing, kicking, dribbling.

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23
Q

What are the three stages of learning?

A

Cognitive (beginner), associative (intermediate) and autonomous (advanced).

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24
Q

What are some characteristics of the cognitive stage?

A
  • The performer has an idea of what needs to be obtained.
  • Errors are made but performer doesn’t know how to correct them.
  • Rate of improvement is rapid.
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25
Q

What are some characteristics of the associative stage?

A
  • Movement patterns begin being fined, tuned and refined.
  • Performance becomes more consistent and errors occur less frequently
  • Rate or improvement slows so does rate of errors
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26
Q

What are some characteristics of the autonomous stage?

A
  • Movements become “automatic”
  • Attention shift to external factors such as opponent moves
  • Errors are quickly self-corrected.
27
Q

What is massed practice?

A

Involves long training sessions thats occur less frequently.

28
Q

What is distributed practice?

A

Involves frequent and short training sessions.

29
Q

Advantages of massed practice sessions?

A
  • Maximises practice time
  • May suit an elite performer.
30
Q

Advantages of distributed practice sessions?

A
  • Greater learner engagement
  • More time for feedback.
31
Q

Disadvantages of masses practice sessions?

A

Physically and mentally fatiguing

32
Q

Disadvantages of distributed practice sessions?

A

More time-consuming

33
Q

What is blocked practice?

A

Involves practising the same skill repeatedly without changing to another task.

34
Q

What is random practice?

A

Uses varied sequencing of motor skills in the same session.

35
Q

What is internal feedback?

A

Occurs when the performer’s own senses = visual, auditory, proprioception and touch are used.

36
Q

Two types of external feedback?

A

Knowledge of results [KOR]
Knowledge of performance [KOP]

37
Q

What is knowledge of results?

A

Specific feedback on the outcome of a task.

38
Q

What is knowledge of performance?

A

Focuses on the characteristics of performance (technique) not just outcome.

39
Q

Three main aims of external feedback?

A
  • Fix errors
  • Motivate continued improvement
  • Reinforce correct processes
40
Q

What is qualitative movement analysis (QMA)?

A

How we assess the human movement technique.

41
Q

What can QMA be used to do?

A
  • Identify strengths and weaknesses of individuals or teams
  • Obtain a final result or rank in competition
  • Talent identification and team selection
  • Predict future performance results.
42
Q

What are the four main principles?

A
  • Preparation
  • Observation
  • Evaluation
  • Error correction
43
Q

Preparation

A

Determine what (one simple aspect for cognitive stage learners), how (watch/video/app/lab) and why (technique/injury) things are being analysed.

44
Q

What is the main step of preparation?

A

Determine the specific purpose of the analysis.

45
Q

What is observation?

A

Can look at recorded or live performances or both.

46
Q

What are factors that can influence observation?

A
  • Accumulation of experience
  • Knowledge of the game and the skills required
  • Academic training
47
Q

What are a range of variables that can be observed?

A
  • Global team dynamics
  • Behaviour of the opposing coach
  • Completion of set plays according to game plan
48
Q

Evaluation - What is reliability? (most important)

A

The ability of a test to reproduce similar results when conducted in identical/similar conditions, contexts and situations.

49
Q

Evaluation - What is validity?

A

The test’s capacity to measure what it is intended for.

50
Q

Evaluation

A

Judge the quality of performance and identify what the problems are, how they’re being caused and find a solution to the problem.

51
Q

Inter related reliability

A

Between judges - multiple judges have inconsistencies amongst their scoring of the same performance.

52
Q

Intra related reliability

A

Within a judge - one judge gives different scores for the same performance.

53
Q

Error correction

A

Strategies implemented to develop the identified weaknesses.

54
Q

Intervention during the micro-cycle of training

A
  • Visual strategies
  • Adaption of training exercise in practice.
55
Q

Intervention during the game

A
  • Discussing at half time
  • Providing immediate feedback
  • Targeting individual players.
56
Q

What is direct coaching?

A

Requires the coach to make all the decisions relating to:
- Task selection
- Timing of when tasks are to be performed.
- Duration of time spent on practice tasks.

57
Q

What is constraints-based coaching?

A

Boundaries that shape a learner’s self organising movement patterns, cognitions and decision-making processes.

58
Q

What are the three constraints?

A

Task, Individual and Environment

59
Q

Three constraints of individuals?

A
  • Height/weight
  • Decision making
  • Motivation
60
Q

Three constraints of environmental?

A
  • Playing surface
  • Climate
  • Stadium lighting
61
Q

Three constraints of task?

A
  • Equipment used
  • Rules of the sport
  • Dimensions of the field.
62
Q

What are sociocultural influences?

A
  • Family
  • Peers
  • Community
  • Gender
  • Cultural beliefs
  • Socioeconomic status.
63
Q

What are the 3 P’s?

A

(PPP’s)
- Parent
- Peers
- Price.