Unit 3 AOS 1 Flashcards
Skill
The ability to do something well.
Movement Precision
Gross Motor Skills: when a skill requires the use of larger muscle groups and requires less precision. E.g running, swimming.
Fine Motor Skills: when a skill requires the use of smaller muscles groups and needs to be highly precise. E.g writing, typing.
Types of Movement
Discrete Motor Skills: is a motor skill that had a distinct beginning and end. E.g jumping, catching
Serial Motor Skills: is a when a group of discrete skills are put together. E.g basketball free throw, golf swing.
Continuous Motor Skills: when there is no distinct beginning and end. E.g running, walking.
Predictability of Environment
Closed Motor Skills: when skills are performed in a highly predictable environment
Open Motor Skills: when skills are performed in an unpredictable environment.
Fundamental Skills
Stability Skills: involves balance and control of the body
Locomotor Skills: enables is to move through space
Manipulative skills: involves ability to control and object.
Stages Of Learning
Cognitive Stage: Beginner stage, attention is on movement production, inconstant performance.
Associative Stage: Practice Stage, refine movement and technique, start to focus on external factor
Autonomous Stage: Elite Stage, skill is now automatic, can direct focus elsewhere, develop anticipation.
Practice Strategies
Part Practice: breaking a complex skill into smaller parts and practicing them individually.
Whole Practice: Practice all elements in one go.
When choosing either whole or part practice, 2 factors need to be considered task complexity (difficulty) and task organisation (how reliant moves are on the previous one)
Amount of Practice
The amount of practice is the critical learning variable. Especially in the cognitive stage of learning, the more practice the athlete does the greater the improvement will be.
Practice Distribution
Distributed practice: best for full-time athletes this is when practice sessions are shorter but more frequent, time to reflect on what they learn.
Massed practice: best for amateurs involves less frequent sessions that last longer, rest times in sessions are also shorter.
Practice Variability
Blocked Practice: involves athletes practising the same skill continuously without changing tasks.
Random Practice: When the athlete might practice multiple skills in random order. Helps athlete practice the ability to make decisions in the moment.
Transfer of Practice
Involves the transfer of skills learnt and developed in practice into a game or competition situation. Practice that resembles the game will result in greater transfer of practice.
Influences of Movement (constraints)
Individual Constraints: height, weight, attention ect.
Environmental Constraints: Physical- weather, terrain, quality of facilities
Task Constrains: field size, rules, opponents, player numbers.
Approches to coaching
Direct: Coach has autocratic style, learner is told what to do and how to do it, feedback comes from the coach, useful in early stages of learning.
Constraints Based approach: Involves the coach manipulating task constrains and is primary learner driven.
Qualitative Movement Analysis
Preparation, Observation, Evaluation, Error Correction.
Sociocultural Factors
Family: attitude, experience, value, siblings
Peers: Popularity, friends that play, social norm
Community: Where you grow up, E.g Mornington peninsula- swimming, footy, cricket
Gender: gender dominated sports
Socioeconomic status: access to equipment, club registration.
Cultural Beliefs/traditions: Religious beliefs, the role certain genders have in specific cultures.
Feedback
Intrinsic Feedback: this is when the performer uses their senses to assess their performance. E.g Visual, Auditory, Proprioception, touch.
Augmented Feedback: External (given by coach) can be concurrent (during performance) or terminal (given after performance).
Knowledge of performance vs Knowledge of results
Knowledge of performance: Is feedback on how the skill was performed and is better for skill acquisition.
Knowledge of Results: Is feedback about the result of the movement.
Force
Force = mass times acceleration, and is and push or pull.
Inertia
Is an objects resistance to change its state of motion.
This is directly linked with mass as the greater an objects mass the greater the moment of inertia.
Momentum
Momentum= mass time velocity, Is a measure of the amount of motion an object has.
Impulse
Impulse= force times time, and is when the momentum of an object or body is changed due to an applied force, can be either slowing it down or it gaining momentum.