Unit 3 Flashcards

1
Q

Sound Can be defined As…

A

A phys stim OR a perc response

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2
Q

Sound as phys stim

A

Changes in air pressure/other medium
-Tree falling causes pressure change w/o or w/ someone’s presence to hear it, so it does make a sound
-Ex “lvl sound of 10dB”

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3
Q

Sound as Perc Reponse

A

Sound is exp while hearing
-Without anyone around to exp the sound of the tree falling, it doesn’t make one
-Ex, “a trumpet pierced the air!”

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4
Q

Sound as Pressure Change / Phys Stim

A

Movement/vibrations of objects causing pressure changes around said object

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5
Q

Condensation

A

THe process of pushing air molecules together, causing change in density of molecule

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6
Q

Sound wave

A

DEC density of air molecules/pressyre via rarefaction in alt H&L patter, impacting neighboring molecules
-~340meters/s, 1500m/s in water

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7
Q

Pure Tones

A

Simple sound waves, when pressure changes in air occur in pattern of sine wave
-Can be found in ENV

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8
Q

Amplitude

A

Size of pressure changes & frequency in sound

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9
Q

Frequency

A

The number of times/sec pressure changes repeat

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10
Q

Decibel - dB

A

Unit of sound, 1 dB = 20 X logarithm(p/po) (p = sound pressure of stim, Po = standard sound pressure)

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11
Q

Sound Pressure Lvl (SPL)

A

20 microspascals
-Multiplying pressure by 10 adds 20dB
-See notes for table

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12
Q

Frequency

A

of cycles per second causing repeating changes in pressure, the phys measure for perc of pitch
-Measured in Hz (1 cycle/s)
-Ex, a X5 repeat in one sec = 5-Hz
-Humans = 20Hz-20,000Hz

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13
Q

Periodic Tone

A

Waveform repeats as a property, creating a complex tone
-Consist of pure tones
-Built via additive synthesis

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14
Q

Fundamental Frequency

A

The rep rate of a complex tone

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15
Q

Additive Synthesis

A

of sine-waves components added together, creating a complex tone
-Beginning via pure tones

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16
Q

Harmonics

A

Additive tones, adding fundamentals (first harmonic) and higher harmonics = waveform of complex wave

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17
Q

Frequency Spectra

A

Indicates a complex tone’s fundamental frequency and harmonics w/out drawing waveform

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18
Q

Removing a harmonic…

A

Changes a tone’s waveform but repetition remains the same b/c fundamental frequency. Removal = space where waveform holds info indicating fundamental frequency.

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19
Q

Loudness

A

Quality movement related to amplitude / sound pressure / lvl of audio stim

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20
Q

Pitch

A

The perceptual quality describing H/L, attribute of audio sensation
-Similar to phys property of frequency
-L fundamental frequencies ass w/ L pitch, H w/ H
-Determined by harmonic spacing and repetition of waveform indicating fundamental frequency

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21
Q

Tone Height

A

Perc exp of INC pitch accompanies INC in tone fundamental frequency
-L at left end of piano (27.5Hz), INC up to the right end (2166Hz) (perc of INC in tone height)
-ABDCDEFG repeats going up tone height

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22
Q

Tone Chroma

A

Notes w/ same letter, going up/down an octave interval
-A1 fundamental frequency of 27.5Hz, A3 is 110Hz

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23
Q

Effect of the Missing Fundamental

A

Constancy of pitch, even w/ removal of fundamental or harmonics, leaving per of periodicity of pitch

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24
Q

Periodicity Pitch

A

Pitch percieves when fundamentals/other harmonics are removed
-# of consequences, ex speaking on the phone (phone can’t produce actual male pitch of below 300Hz, makes a similar sound)

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25
Q

Range of Hearing

A

One’s specific range of frequencies able to hear

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26
Q

Audibility Curve

A

Human range of hearing, indicates threshold for hearing (via free-field presentation)
-Btwn 20Hz-20,000Hz

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27
Q

Auditory Response Area

A

Area of tones we can hear
-Animals can hear other ranges from below 20Hz (elephants) to as high as 150,000Hz (dolphine)

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28
Q

Audibility curve & response area indicate pure tone loudness w/:

A

Sound pressure & frequency.

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29
Q

Equal Loudness CUrve

A

Rltnsp btwn loudness and frequency. Determined by presenting standard tone of one frequency and dB then listener adjusts lvl of tone w/ frequency to match loudness
-Tones at 30dB-50,0000dB = in loudness between, those of 80dB are equally loud between those frequencies

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30
Q

Timbre

A

Perc quality of tone, distinguishing btwn 2 tones w/ same loudness, pitch, and duration while sounding diff. Depends on time course of tone’s attk and decay.
-Flute vs bassoon playing same note w/ same loudness, flute = clear and mellow, bassoon = nasal or reedy = timbre, despite same loudness, pitch, and duration
-Relates to harmonic structure of a tone
-Diff in strengths/number of harmonics
-Depends on harmonic structure & time course of attack and decay of tone’s harmonic

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31
Q

Attack and Decay

A

Attk - Build up of sound at beginning of tone

Decay - DEC in sound at end of tone

First and last 1/2 second of tone are imptnt to distinguish tones, playing backwards impacts too

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32
Q

Aperiodic Sounds

A

Sounds w/out repeating sound waves

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33
Q

Basic tasks of the ear

A

-Deliver sound stim to receptors
-Transduce stim from pressure changes into electrical signals
-Process electrical signals so they can indicate qualities of the sound sources (ex, pitch, loudnesss, timbre, and location)

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34
Q

Ear systems

A

Outer, Middle, and Inner

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35
Q

Outer Ear

A

Works to protect ear and intensify sound via resonance. Contains:
Pinnae, auditory canal, eardrum/tympanic membrane

36
Q

Pinnae

A

Structure sticking out the side of the head. Determines sound location, isn’t necessary for hearing tho

37
Q

Auditory Canal

A

TUbe-like structure (recess) 3cm long, protecting delicate ear from outside hazards) w/ wax

38
Q

Resonance

A

When sound waves reflect back from the closed end of auditory canal, interacting w/ sound waves entering the canal, rein sound frequency
-Resonance Frequency - Frequency most, depending on length of canal
-Amplifies effect on frequencies btwn 1000-5000Hz

39
Q

Middle Ear

A

Small cavity, 2 cubic cm in volume, separates inner and outer ear containing ossicles and muscles

40
Q

Ossicles

A

3 smallest bones in body
Malleus - AKA hammer, sets vibration via eardrum to the incus

Incus - AKA anvil, transmits vibrations into stapes

Stapes - AKA stirrup, transmit to inner ear via pushing on membrane covering oval window

41
Q

Ossicle, liquids, & necessity

A

Ossicles are necessary b/c middle and outer ear are filled w/ air while inner contains liquid.

The liquid in inner that is H in density + L density air from outer and middle ear = vibrations. W/out middle ear, LT 1% would be transmitted.

Effect of ossicles concentrating vibrations of tympanic membrane/eardrum onto stapes & being hinged to crt lever action is similar to when a fulcrum is placed under a board, pushed on the long end to lift it

42
Q

Middle Ear Muscles

A

Smallest skeletal muscles in body, attatched to ossicles, contracting at H sound intensities, protects ear from poss dmging stim

43
Q

Inner Ear

A

Liquid filled cochlea, shaped like a snail, unrolled = 2mm in diameter, 35mm long. Liquid inside vibrates via stapes mvmt against oval window

44
Q

Unrolled cochlea divides into:

A

Scala vestibuli - Upper half of uncoiled cochlea

Scala tympani - Lower half of uncoiled cochlea, extending from base near stapes to apex

45
Q

Organ of Corti

A

Large structure in cochlea containing hair cells, receptors for hearing

46
Q

Cilia

A

Protruding tops of cells, where sound acts to produce electrical signals
-Inner hair cells: ~3500
-Outer hair cells: ~12,000
-Bending of cilia inner hair cells responsible for transduction

47
Q

Basilar Membrane

A

Supports organ of corti, vibrates in response to sound

48
Q

Tectorial Membrane

A

Extends over hair cells

49
Q

The In-out bending of cilia b/c stapes cause pressure change, causing:

A

-Organ of corti into up-down vibration
-Tectorial membrane moving back and forth
-The bend of inner hair cells

50
Q

Bending Cilia…

A

One movement opens channels, allowing ion flow, while the other direction causes shut (no signals). Amount cilia bend necessary for response is extremely small (as small as 100 trillionths of a meter / 100 picometers)
-If ciliar = eiffel tower, bend would be at the pinnacle (IRL 1cm)
-Auditory system can detect movements as small as 10^-11cm. Air pressure threshold is only 10-15dB above air pressure created by random movement of air molecules.

51
Q

Bekesy’s Place THeory of Hearing

A

The frequency of sound, indicated by place among cochlea where nerve fires Highest
-L frequencies = MAX activity in hair cell & audio nerve fiber at apex end
-H frequencies = Max at hair cells and audio nerve at base of membrane
-Concluded by determining how basilar membrane vibrates in response to diff frequencies

52
Q

Traveling Wave

A

Motion of basilar membrane similar to when one holds the end of a rope and “snaps” it

53
Q

Basilar membrane apex VS base size & stiffness

A

Base (closest to stapes) is 3-4X narrower and 100X stiffer than apex

54
Q

Envelope of Traveling Wave

A

Indicates MAX displacement caused via traveling waves at each point along the membrane
-Max displacement imptnt b/c hair mvmnt depends on membrane displacement
-Has peak at one point on basilar membrane
-Position of peak is function of frequency of sound

55
Q

Place Theory Evidence

A

Place on cochlea linked w/ frequency of tone, measuring electrical response of cochlea, hair cells, and audio nerve fibers

Tonotopic mapping - Orderly map of frequencies along length of cochlea

56
Q

Auditory Masking (evidence for place theory)

A

Exp where sound is masked/DEC/Muffled by others
-Threshold for frequencies near ^ are most raised, curve isn’t symm.
-Spreads to more H than L frequencies

57
Q

Basilar membrane vibrations into complex tones

A

Basilar membrane responds to complex tones, vibrating to fundamental and harmonics at places associated w/ frequency of each harmonic.

58
Q

Updating Bekesy’s THeory

A

Two close frequencies can overlap and ID patterns of vibration. Psychophys allow us to distinguish sm diff in frequency. Bekesy rsch w/ cadavers, recent tech is more rsch so there is less overlap than he suggested.

Healthy cochleas would have vibrated more sharply.

59
Q

Cochlear Amplifier

A

VIbration of membrane, cilia of outer hair cell bend in one direction, elongate, pull on basilar membrane > basilar memrane motion INC and sharpens response to specific frequencies

59
Q

Timing of neural Firing can Signal Frequency

A

Hair cell in synchrony w/ rising and falling pressure of sound stim, may not fire at all INCs b/c needs rest after firing

60
Q

Phase Locking

A

Firing at same place in sound stim
-Firing in bursts, separated by silent intervals and timing of these matches frequency of stim

61
Q

Temporal Coding

A

Connection btwn freuqency of sound stim and timing of audio nerves, ~4000Hz

62
Q

Hearing Loss Types

A

Conductive
Sensorineural

63
Q

Conductive hearing loss

A

Blocking sound from reaching receptors

64
Q

Sensorineural hearing loss

A

Dmg to audio nerve, hair cell, or brain. Includes presbycusis

65
Q

Presbycusis

A

Loss of sensitivity, “old hearing” ass w/ age, effecting M most

66
Q

Noise induced hearing loss

A

When loud noises cause degen of hair cells
-Dmg to organ of corti in those who work in loud ENV
-OSHA mandates no more than 8hr of exposure to +85dB

67
Q

Leisure noise

A

What is heard when INC volume on MP3 player, recreational fun use, playing musical instrument, working w/ power tools, play in rock/pop bands, , and attend sport events (hocket games can be 90dB for ~3h)

68
Q

From the Cochlea to the Cortex: pathway

A

Audio nerves from cochlea syn in sequence of subcortical structures.

SON (superior olivary nuclei) in brain step
-IC (inferior colliculus in midbrian)
–MG (medial geniculate, thalamus)

to the audio receiving area (A1) in temporal lobe

69
Q

Function of Colro

A

Make things look appealing, emotion detection, emotion elicitation, signaling others, Perc organization

70
Q

Jock Locke & Color

A

Color lacks primary qualities (real, phys like weight or shape) but instead has secondary qualities (color)

71
Q

Electromagnetic Waves

A

Produced via sun light, make of electrical and magnetic components

72
Q

Electromagnetic Spectrum

A

Consists of magnetic waves in short & long frequencies

73
Q

Color relates to wavelength

A

Blue & violet = 400-500nm
Green & yellow = 500-600nm
Orange & red = 600-700nm

74
Q

Color Perc

A

Interaction btwn matter & sunlight
-Reflection, transmission, and absorption of WLs
-Perc via WL hitting eye is relfected

75
Q

Color Qualities

A

Hue
Saturation
Value

76
Q

Hue

A

All color have hue, natural order:
Red, Y, G, B, violet
-B&W have no hue
-Can discriminate btwn 200

78
Q

Saturation (chroma)

A

Degree of hue separating from white
-Colors light in saturation = weak
-20 saturation vlaues

We can discriminate btwn ~1M colors

79
Q

Trichromatic THeory

A

Young & Helmholtz proposed 3 diff receptors for color vision:
-Bhvrl support - Color-matching exp found obsvr adjusted amounts of 3 WL to match
-Those w/ color deficiency = 1 or 2 WL, not 3
-Phys support - Measured absportion spectra of visual pigment, MAX repsonse to S WL (blue), M WL (green), and L WL (red)

80
Q

Color Perc is based on

A

Response of 3 diff cone types, combo of responses in all 3 lead to perc of color
Metamers - Colors similar b/c diff phys WL

81
Q

Additive VS subtractive color mixing

A

Add = Adding light

Sub = Paint subtracts

82
Q

Color Deficiencies

A

Monochromat only needs 1 WL, dichromat needs 2.

Anomalous trich = Needs 3 WL in diff proportions than norm

Unilateral dich - Trichromat vision in one eye, dichromat in the other

Ishihara Plates = Dotted circle w/ number revealing color blindness

83
Q

Opponent Processing Theory

A

Color vision caused by opposing responses, generated by B&Y and B&R
-Bhvr support - Afterimages & simultaneous color contrast show opposing pairs

84
Q

Types of Color Blindess

A

R/G
B/Y
Bl/W

Light > receptors (trichromat, color matching ) > Opponent cells (afterimages, simultaneous contrast) > brain

85
Q

PERC, Color, light constancy, and Ratio principle

A

Color constancy - We adapt to color & our surroundings

Perc of lightness (lightness constancy) - % of light reflected by object, not amount

Ratio Principle - 2 areas reflecting diff amt look same if ratio of intensities are same

86
Q

Why is the Sky Blue?

A

Rayleigh scattering - Sunlight spreads while reflecting on objects, shining blue b/c thin stretch in morning. Orange at night b/c long stretch