Unit 2 GD Flashcards
action games
games featuring intense, simulated physical challenges that require a log of fine motor-skills and hand-eye coordination to overcome
AI
any element within a computer program, such as a computer game, which simulates decision-making based on algorithms defined by game designers and programmers
adventure games
games featuring problem or puzzle solving, environmental interation and dialogue with characters
algorithm
detailed, step by step instructions that tell the computer how to perform a task
avatar
a virtual character which represents the player in the game world
boss
a computer-controlled enemy, usually a key character
difficulty ramping
a technique often used to give players a range of increasingly difficult challenges
e-learning games
games used to develop a skill or knowledge-base in a fun way
gameplay
knowing how a game is played and coming up wth strategies to influence the outcome
game mechanics
the information governing the rules, instructions and goals of the game
genres
types of games characterized by their style, form or content
mastery
the state of complete skill, knowledge and accomplishment of something
non-player characters (NPCs)
characters that interact with the players but are not controlled by a human player
player immersion
the technical term for the state of engagement a player has with a game
pseudo-random number generators (PRNG)
used to create a sequence of numbers that bear the characteristics of a statistically random set of numbers