Unit 2 GD Flashcards

1
Q

action games

A

games featuring intense, simulated physical challenges that require a log of fine motor-skills and hand-eye coordination to overcome

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2
Q

AI

A

any element within a computer program, such as a computer game, which simulates decision-making based on algorithms defined by game designers and programmers

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3
Q

adventure games

A

games featuring problem or puzzle solving, environmental interation and dialogue with characters

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4
Q

algorithm

A

detailed, step by step instructions that tell the computer how to perform a task

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5
Q

avatar

A

a virtual character which represents the player in the game world

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6
Q

boss

A

a computer-controlled enemy, usually a key character

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7
Q

difficulty ramping

A

a technique often used to give players a range of increasingly difficult challenges

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8
Q

e-learning games

A

games used to develop a skill or knowledge-base in a fun way

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9
Q

gameplay

A

knowing how a game is played and coming up wth strategies to influence the outcome

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10
Q

game mechanics

A

the information governing the rules, instructions and goals of the game

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11
Q

genres

A

types of games characterized by their style, form or content

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12
Q

mastery

A

the state of complete skill, knowledge and accomplishment of something

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13
Q

non-player characters (NPCs)

A

characters that interact with the players but are not controlled by a human player

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14
Q

player immersion

A

the technical term for the state of engagement a player has with a game

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15
Q

pseudo-random number generators (PRNG)

A

used to create a sequence of numbers that bear the characteristics of a statistically random set of numbers

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16
Q

puzzle games

A

games that emphasize problem-solving using spatial skills, logic or pattern recognition

17
Q

roguelikes

A

games distinguished as a particular type of RPG, where the worlds are randomly generated each time you play

18
Q

role-playing games (RPGs)

A

games that generally involve quests, inventory systems and player skill levels