Unit 1.4-1.8 Flashcards

1
Q

Bit

A

binary digit - a 0 or 1

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2
Q

Source code

A

programs written in high-level languages.

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3
Q

Machine code

A

machine-level instructions that are uniquely read by computer processors using patterns of 1s and 0s.

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4
Q

Sprite

A

an object in Scratch that performs functions through scripting.

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5
Q

Stage

A

The background of a project in Scratch which can have scripts, backdrops, sound, etc.

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6
Q

Costume

A

the appearance of a sprite.

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7
Q

Motion blocks

A

medium-blue colored blocks used to control a sprite’s movement in Scratch.

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8
Q

Reporter blocks

A

a block in Scratch with round edges that contains a value (numbers, sentences, etc.) and can be used inside other blocks.

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9
Q

Looks blocks

A

purple-colored blocks of code in Scratch that are used to control a sprite’s appearance.

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10
Q

Sensing blocks

A

light-blue colored Boolean blocks that are used to detect different factors of a project such as touching.

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11
Q

Operator blocks

A

light-green colored blocks of code used to handle strings and math equations in Scratch.

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12
Q

Event

A

blocks of code that trigger corresponding behavior (example: Green Flag - starts program)

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13
Q

Broadcast

A

When blocks of code are executed at a given time by communicating (or broadcasting) a message.

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14
Q

Code statement

A

is a part of program code that expresses an action to be carried out

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15
Q

Input

A

user interaction with a program via clicking, mouse movement, or keyboard entry.

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16
Q

Storage

A

what the computer “stores” or needs to remember to execute a program.

17
Q

Process

A

the program code and current activity that is being executed in a computer program.

18
Q

Position

A

the x and y coordinates on the stage in Scratch.

19
Q

Placeholder

A

a variable for a particular value or attribute.

20
Q
A