Unit 1 Vocab Flashcards
Computer
A machine that processes information
Input
Information put into a computer (Ex: Typing on keys, speaking to a computer, etc.).
Output
Information a computer displays based on its input (Ex: Screen display, playing noises, etc.).
Storage
Where a computer stores data from the input, either temporarily or permanently.
Processing
The steps a computer goes through to interpret what to do with the input.
CPU
Central Processing Unit; the brains of the computer, executes all commands for the computer.
GPU
Graphics Processing Unit; displays everything you see on the computer screen.
Hard Drive
Your computer’s long term memory; storage space for all software (apps, files, programs, operating systems).
RAM
Random Access Memory; your computer’s short term memory, temporary space for the CPU to work (functions like a desk).
Motherboard
Your computer’s “nervous system”; the main circuit of the computer, allows communication between all parts of the computer.
Hardware
Physical parts required for your computer to run.
Software
A set of instructions that allows hardware to perform different tasks.
Bit
1 singular unit of storage. In binary, 1011 is 4 bits.
Byte
8 bits. (1101 0010)
Decimal to Binary
Find the largest power of 2 that fits into your number, then subtract. Keep repeating until you hit 0. (36 would be 36 - 32 = 4, then 4 - 4 = 0. So it would be 0010 0100).
Binary to Decimal
Count up in powers of 2 starting at 0, and add all of them up where there is a 1. (0001 1001 would be 16 + 8 +1, so it is 25).
Overflow Error
An error from attempting to represent a number that is too large for the computer to handle.
Round-off Error
An error from attempting to represent a number that is too precise, so the value ends up being rounded.
ASCII Table
American Standard Code for Information Interchange; A universal table that all computers use to decipher what each character is. (On the ASCII Table, the letter A is 65).
Abstraction
The process of getting rid of unnecessary detail.
Pixel
Short for “Picture Element”; each pixel can display one color.
Sampling Frequency
The amount of bit/information you can display while sampling. Higher frequency = more detail. Lower frequency = less detail.
Analog Image
Data with values that change continuously over time. (Ex: music, colors of a painting, position of a sprinter during a race).
Digital Image
Data that changes discreetly through a finite (limited) set of possible values.