Unit 1 Quiz Flashcards

1
Q

Activity Reinforcer

A

The reinforcement when the student gets to do the activity

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2
Q

Antecedent Conditions

A

Conditions that precede problem behavior.

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3
Q

Consequences

A

The events that follow the behavior and increase the likelihood it will occur.

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4
Q

Consumable Reinforcer

A

The kind of reinforcement that can be eaten by the student

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5
Q

Direct Assessment

A

Involves looking at actual samples of student work produced in our programs

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6
Q

Exchangeable Reinforcer

A

Reinforcement which is an item that can be traded for a primary reinforcer such as money, poker chips, or points for completing an assignment.

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7
Q

Function

A

The purpose a behavior serves.

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8
Q

Functional Behavioral Assessment (FBA)

A

Relates to the behavior change strategies that are based on the data gathered during the FBA and are directly linked to the function of the behavior.

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9
Q

Function-Based Intervention

A

A process used to determine why a specific behavior is occurring

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10
Q

Indirect Assessment

A

Gathering evidence through means other than looking at actual samples of student work

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11
Q

Individuals with Disabilities Education Act (IDEA)

A

A piece of American legislation that ensures students with a disability are provided with Free Appropriate Public Education that is tailored to their individual needs

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12
Q

Negative Reinforcement

A

Something you presumably did not like or want to do is avoided or taken away and the behavior that helped you avoid or escape that situation is increased.

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13
Q

Operant Behavior

A

A behavior which is learned and maintained by the consequences they produce and are assessed and treated like any other learned behavior.

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14
Q

Positive Reinforcement

A

You get something and the behavior that helped you get it increases.

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15
Q

Primary Reinforcer

A

Reinforcers that meet a basic biological need.

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16
Q

Reinforcement

A

Involves using a reinforcer to increase the rate of behavior.

17
Q

Reinforcer

A

Any event that follows a behavior and increases the probability of that behavior.

18
Q

Target Behavior

A

The specific behavior selected for change.

19
Q

Secondary Reinforcer

A

A reinforcer that is learned or has gained their reinforcing value, through their association with primary reinforcers or other secondary reinforcers such as a dollar bill can lead to a soda.

20
Q

Social Reinforcer

A

Activities or events that are social in nature such as standing next to a friend, a teachers praise or a smile from a coworker.

21
Q

Tangible Reinforcer

A

A physical reward given following a behavior such as a toy, clothes or a pencil.

22
Q

Sensory Reinforcer

A

A reinforcer which uses sensation such as light or touch.

23
Q

Replacement Behavior

A

The behavior the observer decides the animal should do instead of the problem or target behavior.

24
Q

Consumable Reinforcer

A

A reinforcer that can be eaten such as a cookie.