Unit 1 - Digital Information Flashcards

1
Q

binary numbers use base-2 with only two digits

A

0 & 1

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2
Q

byte

A

8 bits

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3
Q

in binary, each position represents

A

a power of 2

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4
Q

why do computers and digital devices use binary (base-2) numbers

A

because they operate with two discrete states, represented as 0 (off) and 1 (on)

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5
Q

decimal number

A

base-10 number with 10 possible digits

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6
Q

bit

A

a contraction of “BInary DigIT”; the single unit of information in a computer, typically represented as a 0 or 1

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7
Q

to find how many distinct numerical values can be represented with x bits

A

2^x

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8
Q

to find the largest value that can be represented by # bits

A

2^# - 1

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9
Q

overflow error

A

error from attempting to represent a number that is too large

  • occurs when the number is too larger given the number of bits that exist
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10
Q

round off error

A

Error from attempting to represent a number that is too precise. The value is rounded.

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11
Q

floating point representation

A
  • a number is multiplied by a base that’s raised to an exponent
  • numbers that aren’t integers, like fractions and irrational numbers use this
  • can’t fully represent all numbers
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12
Q

analog data

A
  • data with values that change continuously, or smoothly, over time
  • examples of analog data: music, colors of a painting, or position of a sprinter during a race
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13
Q

digital data

A
  • date that changes discretely through a finite set of possible values
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14
Q

sampling

A

a process for creating a digital representation of analog data by measuring that analog data at regular intervals called samples

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15
Q

abstraction

A

we create simplified representations of something more complex; a way of hiding information

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16
Q

encode

A

to convert something into a particular form

17
Q

decode

A

to convert a coded message into its original form

18
Q

digital image layer

A

displays a digital approximation based on a sampling of an analog image

19
Q

compression

A

represent the same information with fewer characters

20
Q

lossless compressions

A
  • a process for reducing the number of bits needed to represent something without losing any information
  • reversible
21
Q

lossy compression

A
  • a process for reducing the number of bits needed to represent something in which some information is lost or thrown away
  • this process is not reversible.
22
Q

lossy compression is useful when file size is a concern or when it needs to be sent in a reasonable amount of time

A
  • example: multimedia - images, video, audio
23
Q

intellectual property

A

encompasses various forms of protection for creations of the mind, including copyright, patents, trademarks, and trade secrets.

24
Q

copyright

A

protects original creative works and grants exclusive rights to creators

25
Q

public domain

A

materials that are not protected by intellectual property laws, such as copyright, trademark, or patent laws

26
Q

fair use

A

legal doctrine that allows a user to use copyrighted material without permission under certain circumstances such as reporting and teaching

27
Q

DRM - Digital Rights Management

A

refers to a set of technologies and techniques to protect digital content from being copied or used without permission

28
Q

DMCA - Digital Millennium Copyright Act

A

a federal law that protects copyright holders from online theft and balances the interests of copyright owners and internet service providers

29
Q

creative commons

A

licenses that provide flexible ways for creators to share their works while retaining certain rights

30
Q

open source

A

software allows anyone to use, modify, and share code, fostering collaboration and innovation

31
Q

open access

A

provides free access to scholarly research, promoting wider dissemination and use of academic knowledge