Unit 1 Flashcards
Primary Research
New research carried out to answer specific questions or issues. For example: Questionnaires, focus group. Advantages of primary research: know it is truthful, gives the information that is wanted.
Secondary research
Makes use of information previously researched for other purposes and available for the public. For example: Books, magazines, Internet. Advantages of Secondary research: cheap, easy to gather information, can get lots of information at once.
Audience statistics
When facts and figures are collected and things linked to existing digital media products
Analogue
Devices that record data linearly from one point to another. Analogue devices read the media, such as tapes and records, by scanning the physiological data off the media
Digital
Devices which preform all calculations using ones and zeros. This method of computing is referred to as the ‘binary system’. Digitalised information is recorded in binary code of combinations of the digits 0 and 1, also called bits, which represent words and images. ‘Digital Technology’ enable to be compressed on small storage devices that can be easily preserved and transported
Sectors
An area or portion of media that is distinct from others. For example: filmmaking, audio, publishing, games, websites.
Digital media platform
A digital way for media to be distributed and accessed. Digital distributions includes Tv broadcasts, pay-per view, digital download, radio broadcasts, DVDs, CDs.
Digital Media Product
Any media that is encoded in a machine- readable format. Viewed, distributed, modified and preserved on digital devices
Aims of a media product
Entertain
Educate
Persuade
Promote
Different groups of media consumers
Group A- Well paid professionals
Group B- Fairly well paid professionals
Group C1- “white collar”, junior management, bank clerks
Group C2- “skilled blue collar” workers such as electricians
Group D- semi and unskilled manual workers such as drivers
Group E- students p, the unemployed
Different categories a consumer can be placed in
Age, Gender, Language, Where you live, Ethnicity, Life Stage- child, teenage, education, expecting kids, socioeconomic background
Immediacy
The speed at which audiences can consume digital media products
Access
The restrictions put on digital media products
Convenience
The ease at which a product can be accessed. This can include whether or not digital media product is free, cheap, global, national, local, user friendly, etc
Portability
The flexibility and movement associated with a digital product. (I.e. can the product be carried around with the user in their handbag, etc?)