Unit 1 Flashcards

1
Q
  1. What is the primary goal of a Game Design Document (GDD)?
    A. Describe the game’s source code
    B. Present the marketing plan
    C. Detail the rules, challenges, and structure of a game for development
    D. List the team members working on the game
A

✅ Answer: C

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2
Q

What assessment type in IT8101 requires presenting and demonstrating your work?
A. Moodle quiz
B. Game project
C. Viva voce
D. Written exam

A

✅ Answer: C

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3
Q

Which of the following is not a common role in game development?
A. Systems designer
B. Game tester
C. Financial planner
D. UI designer

A

✅ Answer: C

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4
Q

What makes game development uniquely difficult for solo developers?
A. No tools are available
B. One person must fill many roles (design, programming, art, etc.)
C. It is illegal to release a solo project
D. There are no online tutorials

A

✅ Answer: B

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5
Q

Which of the following is a misconception about game design?
A. It only includes setting game rules and goals
B. It is just about making graphics look good
C. It requires creativity
D. It includes designing challenges for the player

A

✅ Answer: B

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6
Q

What are examples of essential skills for a game designer?
A. Imagination, technical awareness, communication, analytical thinking
B. Cooking, acting, sports
C. Legal knowledge and accounting
D. Medical training and logistics

A

✅ Answer: A

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7
Q

What is a key trait of a great game?
A. Generic story and recycled assets
B. Predictable AI and static environments
C. Unique gameplay and compelling characters
D. Long loading times and confusing controls

A

✅ Answer: C

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8
Q

Which of the following is not a popular game genre?
A. Platformer
B. RPG
C. Spreadsheet
D. MOBA

A

✅ Answer: C

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9
Q

What is the “heart” of a game according to the slides?
A. Graphics
B. Gameplay
C. Soundtrack
D. Marketing

A

✅ Answer: B

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10
Q

Which of the following is a commercial (public) game engine?
A. RPG Maker
B. RE Engine
C. Unreal Engine
D. IGNITE

A

✅ Answer: C

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11
Q

What was the first computer game with graphical representation?
A. Pong
B. Space Invaders
C. OXO
D. Tetris

A

✅ Answer: C

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12
Q

What was the significance of “Tennis for Two” (1958)?
A. First 3D game
B. First mobile game
C. First analog-controlled game using oscilloscope
D. First multiplayer RPG

A

✅ Answer: C

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13
Q

What major innovation did Pong (1972) bring?
A. In-game purchases
B. VR support
C. Commercial arcade success
D. Realistic physics engine

A

✅ Answer: C

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14
Q

What was “Hunt the Wumpus” known for?
A. First FPS
B. First game with AI
C. Early example of a text-based adventure
D. First mobile game

A

✅ Answer: C

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15
Q

Which 1980 game introduced character-driven design and high scores?
A. Galaga
B. Pac-Man
C. Tetris
D. Zelda

A

✅ Answer: B

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16
Q

What console was known for using ROM cartridges and a microprocessor in 1977?
A. Dreamcast
B. NES
C. Atari 2600
D. Odyssey

A

✅ Answer: C

17
Q

What type of modeling tools did early 3D artists use in the 1990s?
A. Blender and Unity
B. PowerPoint and Paint
C. SoftImage, Maya, 3D Studio Max
D. Unreal Engine

A

✅ Answer: C

18
Q

Why are shaders important in modern games?
A. They reduce file sizes
B. They make sound effects louder
C. They allow custom visual rendering through programmable pipelines
D. They run games faster on old hardware

A

✅ Answer: C

19
Q

Which console introduced motion tracking controllers?
A. Xbox 360
B. PlayStation 3
C. Nintendo Wii
D. Sega Genesis

A

✅ Answer: C

20
Q

What key trend marked games from 2013 onward (PS4, Xbox One, etc.)?
A. Use of floppy disks
B. Transition to touch-only interfaces
C. Emphasis on high memory and processing for realism
D. Black-and-white graphics

A

✅ Answer: C