Unit 1 Flashcards
Exam Prep
Define Human-Machine Interaction
In human–machine interaction, new technologies, input and output media, and forms of interaction are tested and evaluated for their effects
Define Human Factors in the context of UX Experience
The term is used in particular in connection with safety-critical systems (e.g. nuclear power plant, flight monitoring, aircraft
cockpits, switch control of trains).
What are Ergonomics?
The science of human work, ergonomics is concerned with how working conditions can be adapted to physical and cognitive human characteristics.
What is experience?
Experience can be regarded as knowledge gathered from personal experiences or reported experiences of others.
According to Hassenzahl, what are the five basic aspects of experience?
- Subjective: Two people can have completely different experiences in the same situation. It is therefore difficult to establish a precise connection between a designed object and the experience it evokes. Nevertheless, certain commonalities or recurring patterns exist that can serve as clues for design.
- Holistic: Experiences are influenced and controlled by higher-level intentions and motivations. While classical ergonomics and usability in interface design often deal with problems of concrete execution, UX design must also consider user motivations as a starting point.
- Situational: An experience is tied to the physical environment and the time at which it occurs. It cannot be repeated, but it can be categorized and compared. Hassenzahl argues for the boiling down of experiences to their essence and thus establishes commonalities between recurring situations.
- Dynamic: Experiences change in memory and differ from the continuous stream of experience during an event. Accordingly, experiences are constructed: They can be shaped and can continue to change, which is why in the field of UX design, attention should be paid to longer periods of experience and use.
- Positive: Good experiences are not merely the absence of bad experiences. Hassenzahl refers here to the difference between basic factors (dissatisfiers), whose absence leads to dissatisfaction, and enthusiasm factors (satisfiers), whose presence leads to satisfaction.
What is user experience?
Definition 1: User experience refers to the subarea of experience that arises from dealing with technology of any kind.
Definition 2: UX is explained as perceptions and reactions of a person resulting from the actual and/or expected use of a product, system, or service.
Definition 3: The result of a direct or indirect interaction as well
as the totality of effects that this produces subjectively felt by the respective user.
Definition 4: The experience as the feeling that a person goes through before, during, and after using a product.
What is a user?
A user is someone who interacts with a system, a product, or a service.
What is a mental model?
The way users explain the functioning of an object or interface to themselves
What is a touchpoint?
The opportunities for users to gain experience with a company via its products and services
What is the difference between user experience and usability?
Usability engineering is the methodical process of analyzing the requirements for the usability of interactive systems, their implementation, and verification.
User experience design refers to more complex emotions that can serve as motivators for action, and thus ultimately to the holistic appeal of a product
What is user experience design?
User experience design is concerned with the design of the user experience in its entirety. The goal is to create the most positive and stimulating user experience possible.
According to Morville, what are the seven aspects that can be used as criteria to assess the quality of user experience in the design process?
- Useful: The product being designed must fulfill a purpose or need for the user. It is useful to accomplish that task.
- Useable: The user can use the product without much effort; it suits their ability and understanding as well as their possibilities. Compared to usefulness, usability is necessary for a product but not sufficient.
- Desirability: Desirability focuses on aesthetic experience and emotion. It addresses the desire within us, that is, the feeling of “I must have this.”
- Findable: Products, applications, and services must be designed so that the user can find them easily and simply.
- Accessible: Functions and the entire product should be designed so that applications remain accessible to users with limitations (e.g., visual limitations such as blindness or color blindness).
- Credible: The product must be credible, reliably designed, and inspire confidence in users that this product is exactly the right to fulfill their needs.
- Valuable: The product or application must offer added value to both the user and the manufacturer.
VACUUDF- Valuable, Accessible, Credible, Useful, Usable, Desirable, Findable
What are the four components of user experience?
- Usability: This includes ease of use, productivity, efficiency, avoidance of errors, learnability, and recognizability.
- Usefulness: This refers to the actual benefit that an application has for the user in everyday practice.
- Emotional Impact: This refers to how a user feels about an interaction and includes user satisfaction.
- Meaningfulness: This refers to the result of a userʼs personal relationship with a product over a longer period. Hartson & Pyla also refer to usability as a core criterion of user experience but also address the less clearly defined and more subjective criteria of experience quality.
What is the difference between user experience design and customer experience management?
Customer experience management deals with user experience from a companyʼs point of view and with the management aspects associated with it. However, UX can thus be regarded as a part of the overarching customer experience. User Experience (UX) focuses on the interaction between users and products, like websites or applications
What is the UX design process?
Basically, three types of activities – analysis, projection, and synthesis – can be distinguished in any design process, which in turn can be divided into four phases: research, analysis, synthesis, and realization