unit 1 Flashcards

1
Q

Consumer Decision Process

  1. Need recognition
  2. Information search
  3. Evaluation of alternatives
  4. Purchase
  5. Consumption
  6. Post-choice evaluation
A
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2
Q

A ___ can be a change in either the desired state or the actual state

A

need

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3
Q

An ____ information search is retrieval from memory

A

internal

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4
Q

____ information searches are marketer sources and non-marketer sources

A

external

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5
Q

Heuristic search

  • Ad-hoc
  • convenience-based
  • relies on rules of thumb
A
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6
Q

Systematic search

  • organized
  • comprehensive
    -effortful
A
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7
Q

Heuristic search

  • less risk
  • low level of involvement
  • less time
  • more knowledge
A
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8
Q

Systematic search

  • more risk
  • high level of involvement
  • more time
  • less knowledge
A
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9
Q

____ set: all possible options

A

universal

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10
Q

____ set: options one is aware of

A

awareness

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11
Q

____ set: options one can recall

A

evoked

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12
Q

____ set: options one will consider

A

consideration

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13
Q

____ is the frequency and volume of use, as well as the mode of use (proper use, alternate uses)

A

consumption

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14
Q

____ is when a product meets or exceeds expected performance

A

satisfaction

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15
Q

____ is when a product performs below expectation

A

dissatisfaction

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16
Q

Imagine that you have been asked to analyze why sales for a certain brand are down. Which of the research questions below would you tackle first?

a) Do people have a favorable attitude toward the brand?
b) Do people include the brand in their consideration set?
c) Do people see a need for the brand?
d) Are people able to recall the brand?

A

c.) Do people see a need for the brand?

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17
Q

____ memory is the initial recording of sensory information

A

sensory

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18
Q

____ memory:

  • unlimited capacity
  • takes exact record of everything one is exposed to
  • limited duration: perishable and lasts a short time
A

sensory

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19
Q

____-____ memory is where information is processed (working)

A

short-term

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20
Q

____-____ memory

  • duration: limited
  • capacity: limited, 7 +- 2 units of information
A

short-term

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21
Q

____-____ memory is where information is ultimately stored

A

long-term

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22
Q

____-____ memory:

  • duration: unlimited
  • capacity: unlimited
  • organization: very efficient
A

long-term

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23
Q

Consumers store concepts, feelings, and events in ____

A

nodes

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24
Q

Nodes are connected by _____ ____

A

associative links

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25
Links in networks are created through ____ and ____
knowledge, experience
26
____ ____ are drivers of brand equity
brand associations
27
____ provides info about an item and allows for quicker processing
categorization
28
An ____ is the single best representation of a category. Most easily recalled, used as standard to compare new and unknown products
exemplar
29
Categorization influences: - influences - may be right or wrong - evaluation - consideration sets
30
____-____-____ ____ drives brand equity. It influences: - perception - evaluation - retrieval
top-of-mind awareness
31
Top-of-mind awareness depends on: - frequency of brand activation - recency of brand activation - spreading of activation from other nodes (strength and number of connections)
32
Models of Learning - cognitive learning - classical conditioning - operant conditioning - modeling
33
Cognitive learning has two types: 1. repetition 2. elaboration
34
____ is repeated exposure to information
repetition
35
____ is associating active information in short-term memory with other information from long-term memory
elaboration
36
____ conditioning is repeated pairing of objects (brands) with affective stimuli, resulting in the transfer of affect from stimulus (US) to object (brand) CS
evaluative
37
____ stimuli may be music, scenery, people (celebrities), animals, anything that elicits an affective response in consumers
affective
38
____ reinforcement is when the customer engages in behavior, something good happens
positive
39
____ reinforcement is when a consumer engages in behavior, something bad stops happening
negative
40
____ is when a consumer engages in behavior and something bad happens
punishment
41
____ is learning by observing the actions of others
modeling
42
Factors that influence modeling - attractiveness of model - similarity of model to self
43
We ____ when information is not encoded properly
forgetting
44
We also forget when we can't retrieve information from ____ ____ ____
long-term memory
45
____ ____ refers to integrating different sources of information in remembering (actual information, accessible cues)
reconstructive memory
46
Model of Consumer Motivation 1. Discrepancy between actual & desired state 2. Tension (felt discomfort) 3. Drive (energy) 4. Means to reduce discrepancy
47
Needs and goals are stored in memory in ____ ____
associative networks
48
The ____ ____ is an in-depth 1-on-1 interview technique that uncovers how consumers relate: - attributes to their consequences (benefits) - benefits to consumer values - "Why is that important to you?"
laddering technique
49
Maslow's Original Hierarchy of Needs 1. Immediate physiological needs 2. Safety 3. Love (affection, belongingness) 4. Esteem (respect) 5. Self-actualization
50
Maslow's Revised Pyramid of Needs 1. Immediate physiological needs 2. Self-protection 3. Affiliation 4. Status/Esteem 5. Mate Acquisition 6. Mate Retention 7. Parenting
51
Recommendations for Need Recognition and Marketing - Get consumers to perceive a need - Position your product as a means to satisfy needs - Segment based on needs
52
Triggers of Need Recognition - Inventory runs out - Family life cycle - Changing reference groups - Boredom, novelty seeking
53
____ motivation is encouragement from an outside force
extrinsic
54
____ motivation is the stimulation or drive stemming from within oneself
intrinsic
55
When to use related rewards 1. 2.
1. People already like it (intrinsic) --> reward related to behavior 2. People don't already like it (no intrinsic) --> reward not related to behavior
56
____ is the process by which the consumer comes into contact with the stimulus
exposure
57
How can brands get exposure? 1. Advertising 2. In-store 3. Freebies 4. Non-traditional high-traffic locations 5. Product placement 6. Non-traditional strategies
58
____: - media, timing, placement - targeted advertising, programmatic advertising
advertising
59
____-____: shelf space, POP displays, end caps
in-store
60
____ is devoting cognitive resources to a stimulus
attention
61
Properties of attention: - selective - capable of being divided - limited
62