unit 1 Flashcards

1
Q

intrinsic motivation

A

motivations we get from within ourselves

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2
Q

extrinsic motivation

A

motivations we get from outside ourselves

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3
Q

code of conduct

A

a set of rules for correct practice in outdoor environments

Are created by stakeholders (government, department of Environment, parks victoria)

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4
Q

socioeconomic status

A

being able to afford the experience

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5
Q

cultural background

A

beliefs and practices

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6
Q

age

A

more time, physical ability

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7
Q

physical ability

A

young children and older people may struggle to do certain activitys

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8
Q

positives of technology

A

gives unskilled participants a chance
people feel safer
can spend longer in outdoors
can endure extreme conditions

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9
Q

negatives technology

A

deskilling of knowledgeable enthusiasts
people relying to heavily on technology
lack of need to develop skills
disconnects us from natural world

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10
Q

complete mastery

A

being first to see or complete something
being competent in an activity
setting a record

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11
Q

stimulus avoidance

A

negative reinforcement, do something because it helps us avoid something

participating in outdoor experiences as an escape
the health and wellbeing we get from participation
being on our own

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12
Q

socialisation

A

social benefits we get from participating

personal and social benefits
feeling of community from doing things for other people
feeling of growth and independence

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13
Q

cognitive reward

A

mental rewards we get from participating in an outdoor experience

learning something new
obtaining an adrenalin rush
experiencing flow

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14
Q

absolute risk

A

uppermost limit of risk

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15
Q

real risk

A

the amount of risk that actually exists at a given moment

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16
Q

perceived risk

A

individuals’ subjective assessment of real risk present at any time

17
Q

adventure paradigm

A

devastation + disaster
misadventure
peak adventure
adventure
exploration + experimentation