Unit 1 Flashcards
a sequence of instructions that tells a computer how to perform a specific task
computer program
a programming task
problem
a step-by-step list of actions that provides a description of how to perform a task
algorithm
a sequence of frames representing a scene
storyboard
uses background information to envision the environment, props, and atmosphere needed to tell a story
set design
each step in an algorithm that can be translated into one or more code statements
instruction
Interactive Development Environment - a graphic, interactive environment designed to help the programmer develop a software program
IDE
a computer file containing instructions that tell a program how to construct and display a specific type of object
class
an item of information or an attribute that is associated with an object
property
a reserved word in a programming language with a predefined meaning
keyword
a menu of positioning actions in the toolbox in alice
one-shots
the process of translating a sign algorithm into program code
implementation
an action that can be performed by or on an object
procedure
an action that computes or retrieves information about an object
function
information needed to perform an action
data
a data value sent to the parameter
argument
a process in which a few lines of code are written, then saved, and a test run is performed. If the code executes as expected, a few more lines of code are written and then the program is saved and tested again. If the code does not work as expected, the code is revised so as to fix the problem before continuing.
incremental development
determines the order in which statements are executed
control structure
one or more lines of text intended for the human reader for the purpose of providing information
comment
a property that allows one object to move with another object as though physically attached to it
vehicle property
an error in a program
bug
to remove an error
debug
a tool for remembering a spot where the camera or another object will be positioned during an animation
marker
an entity that has an identity and a state defined by one or more properties
object