uni programming Flashcards

1
Q

Game engine basics, especially Unity game engine

A
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2
Q

Game loops

A

Run, Jump, Collect star

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3
Q

Data structures and types

A

Primitive Data Structures:
Integer
long
Float
double
Character
string
Boolean

Non-Primitive Data Structures:
Arrays (Static size, same data type)

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4
Q

Control flow

A

If
If else
If else else

Loops
For loop
Foreach loop
While loop

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5
Q

Object-oriented programming (OOP)

A

object-oriented programming is about creating objects that contain both data and methods.

Class
Object

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6
Q

2D physic

A
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7
Q

Animations

A
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8
Q

Handling user input

A

class Program
{
static void Main(string[] args)
{
// Type your username and press enter
Console.WriteLine(“Enter username:”);

  // Create a string variable and get user input from the keyboard and store it in the variable
  string userName = Console.ReadLine();

  // Print the value of the variable (userName), which will display the input value
  Console.WriteLine("Username is: " + userName);
}   } }
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9
Q

Finite-state machines

A
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10
Q

Algorythm

A

An algorithm is a set of steps or instructions designed to solve a specific problem. It’s like a recipe for solving problems using the data stored in data structures.

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