Ultimate Rules Flashcards

1
Q

is a seven-a-side team sport played with a flying disc

A

ultimate

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Games are typically played to

A

15 goals or around 100 minutes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

guides how players officiate the game and conduct themselves on the field

A

The Spirit of the Game

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

• A game is finished and won by the first team to score fifteen (15) goals
• A game is separated into two (2) periods of play, called halves. Half time occurs when a team first scores eight (8) goals

A

Point, Goal and Game

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

A game is separated into two (2) periods of play called

A

halves

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Each team will put a maximum of seven (7) players and a minimum of five (5) players on the field during each point

A

Team

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

how many players

A

5-7

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

At the start of the game, after half-time or after a score, play commences with a throw by the defense, called a

A

pull

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

After signalling readiness all offensive players must stand with _______ on their defending goal line without changing location relative to one another until the pull is released.

A

one foot

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Play is “dead”

A

State if Play

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Play that is not dead is

A

live

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

announcing “Stalling” and then counting from one (1) to ten (10). The interval between the start of each number in the stall count must be at least one (1) second

A

Stall count

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

The perimeter lines are not part of the playing field and are

A

are out-ofbounds

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

The entire playing field is

A

in-bounds

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

occurs when a player has a non-spinning disc trapped between at least two body parts

A

catch

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

See throwing motion

A

act of throwing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

A breach affects the play if it is reasonable to assume that the outcome of the specific play may have been meaningfully different had the breach not occurred

A

affect of the play

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

The end zone in which the team in question is currently attempting to score

A

attacking the end zone

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

The most complete viewpoint available by a player that includes the relative position of the disc, ground, players and line markers involved in the play.

A

best perspective

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

A clearly communicated statement that a foul, infraction, violation, turnover or injury has occurred. The following terms may be used: Foul, Travel, specific name of Marking Infraction, Violation (or specific name of Violation), specific name of turnovers, Technical, and Injury

A

call

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

The area of the playing field including the goal lines but excluding the end zones and the perimeter lines

A

central zone

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

The end zone in which the team in question is currently attempting to prevent the opposition from scoring

A

Defending end zone

23
Q

Any player whose team is not in possession of the disc

A

defensive player

24
Q

One of the two areas at the end of the playing field where teams can score a goal by catching the disc there

A

end zone

25
Q

One of the two areas at the end of the playing field where teams can score a goal by catching the disc there

A

End zone

26
Q

The line separating the central zone from each end zone. It is not part of the end zone

A

goal line

27
Q

consists of all substantial solid objects, including grass, marker cones, equipment, water, trees, fences, walls and non-players, but excluding all players and their worn clothing, airborne particles and precipitation

A

ground

28
Q

refers to all player contact with the ground directly related to a specific event or manoeuvre, including landing or recovery after being off-balance (e.g., jumping, diving, leaning, or falling)

A

ground contact

29
Q

A defender is guarding an offensive player when they are within three meters of that offensive player and are reacting to that offensive player

A

guarding

30
Q

When a player on the defensive team establishes possession of a throw by a player on the offensive team

A

interception

31
Q

The stationary or moving position established by a player that is not in breach of any rules

A

legitimate position

32
Q

A boundary defining the playing areas. On an unlined field, the boundary is defined as an imaginary line between two field markers with the thickness of said markers.

A

line

33
Q

When the disc is in the air and a player is attempting to make contact with the disc in any way e.g. to catch it or block it. This includes the process of running towards the place they expect to make contact with the disc

A

making a play on the disc

34
Q

The defensive player who may call the stall count on the thrower

A

marker

35
Q

Contact that involves minimal physical force and does not alter the movements or position of another player.

A

minor contact

36
Q

Any person, including a team member, who is not currently a player

A

non-player

37
Q

A player whose team is in possession of the disc

A

offensive player

38
Q

Everything that is not part of the playing field, including the perimeter lines.

A

out-of-bounds (OB)

39
Q

Lines separating the central zone or end zone from the out-of- bounds area. They are not part of the playing field

A

Perimeter lines

40
Q

When the thrower moves in any direction while keeping one part of their body in constant contact with a specific point on the ground called

A

pivot/pivot point

41
Q

The point on the playing field where the thrower is required to establish a pivot point after a turnover, after the pull, after a time-out, after leaving the central zone, or where a pivot point has already been established

A

pivot location

42
Q

The time after the Pull has commenced and prior to the scoring of a goal

A

Play

43
Q

The people who are actually participating in the current point of play.

A

player

44
Q

The area including the central zone and the end zones, but excluding the perimeter lines

A

playing field

45
Q

A warning regarding time limits to resume play, issued by giving warnings at twenty (20), ten (10), and five (5) seconds (as applicable)

A

pre-stall

46
Q

The throw by the defense to the offence that starts play at the beginning of a half or after a goal.

A

pull

47
Q

All offensive players other than the thrower

A

receiver

48
Q

Any halting of play due to a foul, violation, discussion, contested
call, injury or time-out, that requires a check to restart play

A

stoppage of play

49
Q

A disc in flight following any throwing motion, including after a fake attempt and an intentionally dropped disc, that results in loss of contact between the thrower and the disc.

A

throw

50
Q

The offensive player in possession of the disc, or the player who has just thrown the disc prior to when the result of the throw has been determined.

A

thrower

51
Q

the motion that transfers momentum from the thrower to the disc in the direction of flight and results in a throw

A

throwing motion

52
Q

Any event resulting in a change of the team in possession. not considered a violation

A

turnover

53
Q

Refers to the location where a player establishes possession, the disc comes to rest naturally, or where the disc is stopped from rolling or sliding

A

where the disc stops

54
Q

is someone who will typically be downfield of the disc and the handlers

A

cutter