Ultimate Deck Flashcards

1
Q

fly through mode

A

Using your keyboard to navigate the scene

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2
Q

perspective view

A

Real life view, the closer the object the bigger it is

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3
Q

orthogonal view

A

A 2D vision of objects in a scene

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4
Q

transform component

A

The component that tells you the position of a object in the scene

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5
Q

surface snapping

A

Snapping a object to its sides to make sure it isn’t inside the object

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6
Q

vertex snapping

A

Snapping objects to the respective vertex point

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7
Q

left-handed coordinate system

A

Unitys special coordinate system

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8
Q

vertices

A

Points on a object that represent the edge of a object

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9
Q

edges

A

the edge of objects

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10
Q

faces

A

the sides of a object

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11
Q

primitives (3D)

A

Shapes/objects in unity(3D)

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12
Q

keyboard shortcut used to rename a GameObject

A

a command used to change the name of a object (f2)

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13
Q

Shaders

A

A script used that requires parameters

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14
Q

Materials

A

The material that covers an object with color.

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15
Q

Textures

A

Images used on a material.

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16
Q

Start() method

A

The start of a script in unity

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17
Q

MonoBehavior class

A

Gives access to Unity code and game stuff

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18
Q

variable

A

Holds a value

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19
Q

implicit conversion

A

Done by the comp

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20
Q

explicit conversion

A

Your converted variables

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21
Q

concatenate

A

Combining variables with a string line

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22
Q

class

A

A blueprint to define a object

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23
Q

member variables

A

variables stored in a class

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24
Q

access modifier

A

Defines the access level

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25
Q

encapsulation

A

Determined the access level

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26
Q

object

A

Instance of a class

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27
Q

method arguments

A

The method parameters passed in

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28
Q

method parameters

A

Passing in a variable to the method

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29
Q

Inheritance

A

Where a parent passes code from its class to a child class

30
Q

MonoBehavior Class

A

Base class of all Unity scripts

31
Q

Collider

A

A property for unity obje

32
Q

pseudocode

A

Describing a algorithm in human language

33
Q

transform component

A

The component that tells you the position/size/rotation of a object in the scene

34
Q

localScale

A

A vector3 variable that contains x,y, and z for scale

35
Q

vector

A

A point in space

36
Q

scaling a vector (vector multiplication)

A

Multiplying a normal number to a vector

37
Q

vector’s magnitude

A

Length of a segment

38
Q

unitary vector

A

When the vector has a value of 1

39
Q

normalized vector

A

The process of making a vector unitary.

40
Q

Vector class

A

Used to describe positions.

41
Q

Update() method

A

Called every frame

42
Q

refactoring code

A

Changing code so it is easier to understand

43
Q

Game Design Document (GDD)

A

a document that describes a game concept for you and the team

44
Q

speed, distance and time formulas

A

formulas used to judge speed, distance, and time

45
Q

Time.deltaTime

A

Time(in seconds) it took to complete the first frame

46
Q

Transform.Rotate

A

Contains eulerangles and is of type Vector3

47
Q

Prefab

A

Shares the properties of a game object with multiples of that game object.

48
Q

ternary operator

A

A shorter version of a if statement

49
Q

Input (Unity class)

A

reading keys put in from the player.

50
Q

Horizontal Axis (Input Manager)

A

Movement that moves players on the x axis

51
Q

Vertical Axis (Input Manager)

A

Movement that moves players on the y axis

52
Q

Input.GetAxis() method

A

returns the value of the position on that axis

53
Q

Rigidbody class

A

Adds a physical simulation of a game object.

54
Q

C# Generics

A

Classes or methods where a datatype can be passed as a parameter

55
Q

GetComponent

A

Access a game objects component

56
Q

FixedUpdate() method

A

Runs on a fixed interval for physics calculation

57
Q

Rigidbody.AddForce()

A

force is applied for the direction of the force vector

58
Q

Collider class (component)

A

Defines the shape of an object for the purpose of physical collision

59
Q

Physics.Raycast()

A

Casts a ray from a point against all colliders in the scene

60
Q

Static objects.

A

Objects that don’t move in the scene

61
Q

Kinematic objects

A

The object isn’t responding to forces and you have access to the transform

62
Q

Trigger objects

A

Game objects that play a event if you collide with it

63
Q

OnTriggerEnter(Collider other) method

A

This code happens when you enter a trigger object

64
Q

Awake() method

A

Called when the script is being loaded

65
Q

Static variables (class-level variables)

A

Lives on a class level and is only declared once.

66
Q

SceneManager class

A

Manages scenes at run-time

67
Q

HUD ( Heads Up Display) manager

A

Manages all items in the hud

68
Q

Text class

A

A class where strings are put on a unity scene as many things

69
Q

FindObjectOfType() method

A

Returns the first active loaded object of the same type

70
Q

Physics Materials

A

Determines how objects interact

71
Q

Camera.main

A

Gives access to the main/first camera