Ultimate Deck Flashcards
fly through mode
Using your keyboard to navigate the scene
perspective view
Real life view, the closer the object the bigger it is
orthogonal view
A 2D vision of objects in a scene
transform component
The component that tells you the position of a object in the scene
surface snapping
Snapping a object to its sides to make sure it isn’t inside the object
vertex snapping
Snapping objects to the respective vertex point
left-handed coordinate system
Unitys special coordinate system
vertices
Points on a object that represent the edge of a object
edges
the edge of objects
faces
the sides of a object
primitives (3D)
Shapes/objects in unity(3D)
keyboard shortcut used to rename a GameObject
a command used to change the name of a object (f2)
Shaders
A script used that requires parameters
Materials
The material that covers an object with color.
Textures
Images used on a material.
Start() method
The start of a script in unity
MonoBehavior class
Gives access to Unity code and game stuff
variable
Holds a value
implicit conversion
Done by the comp
explicit conversion
Your converted variables
concatenate
Combining variables with a string line
class
A blueprint to define a object
member variables
variables stored in a class
access modifier
Defines the access level
encapsulation
Determined the access level
object
Instance of a class
method arguments
The method parameters passed in
method parameters
Passing in a variable to the method