Ultimate Deck Flashcards

1
Q

fly through mode

A

Using your keyboard to navigate the scene

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2
Q

perspective view

A

Real life view, the closer the object the bigger it is

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3
Q

orthogonal view

A

A 2D vision of objects in a scene

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4
Q

transform component

A

The component that tells you the position of a object in the scene

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5
Q

surface snapping

A

Snapping a object to its sides to make sure it isn’t inside the object

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6
Q

vertex snapping

A

Snapping objects to the respective vertex point

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7
Q

left-handed coordinate system

A

Unitys special coordinate system

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8
Q

vertices

A

Points on a object that represent the edge of a object

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9
Q

edges

A

the edge of objects

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10
Q

faces

A

the sides of a object

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11
Q

primitives (3D)

A

Shapes/objects in unity(3D)

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12
Q

keyboard shortcut used to rename a GameObject

A

a command used to change the name of a object (f2)

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13
Q

Shaders

A

A script used that requires parameters

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14
Q

Materials

A

The material that covers an object with color.

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15
Q

Textures

A

Images used on a material.

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16
Q

Start() method

A

The start of a script in unity

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17
Q

MonoBehavior class

A

Gives access to Unity code and game stuff

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18
Q

variable

A

Holds a value

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19
Q

implicit conversion

A

Done by the comp

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20
Q

explicit conversion

A

Your converted variables

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21
Q

concatenate

A

Combining variables with a string line

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22
Q

class

A

A blueprint to define a object

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23
Q

member variables

A

variables stored in a class

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24
Q

access modifier

A

Defines the access level

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25
encapsulation
Determined the access level
26
object
Instance of a class
27
method arguments
The method parameters passed in
28
method parameters
Passing in a variable to the method
29
Inheritance
Where a parent passes code from its class to a child class
30
MonoBehavior Class
Base class of all Unity scripts
31
Collider
A property for unity obje
32
pseudocode
Describing a algorithm in human language
33
transform component
The component that tells you the position/size/rotation of a object in the scene
34
localScale
A vector3 variable that contains x,y, and z for scale
35
vector
A point in space
36
scaling a vector (vector multiplication)
Multiplying a normal number to a vector
37
vector's magnitude
Length of a segment
38
unitary vector
When the vector has a value of 1
39
normalized vector
The process of making a vector unitary.
40
Vector class
Used to describe positions.
41
Update() method
Called every frame
42
refactoring code
Changing code so it is easier to understand
43
Game Design Document (GDD)
a document that describes a game concept for you and the team
44
speed, distance and time formulas
formulas used to judge speed, distance, and time
45
Time.deltaTime
Time(in seconds) it took to complete the first frame
46
Transform.Rotate
Contains eulerangles and is of type Vector3
47
Prefab
Shares the properties of a game object with multiples of that game object.
48
ternary operator
A shorter version of a if statement
49
Input (Unity class)
reading keys put in from the player.
50
Horizontal Axis (Input Manager)
Movement that moves players on the x axis
51
Vertical Axis (Input Manager)
Movement that moves players on the y axis
52
Input.GetAxis() method
returns the value of the position on that axis
53
Rigidbody class
Adds a physical simulation of a game object.
54
C# Generics
Classes or methods where a datatype can be passed as a parameter
55
GetComponent
Access a game objects component
56
FixedUpdate() method
Runs on a fixed interval for physics calculation
57
Rigidbody.AddForce()
force is applied for the direction of the force vector
58
Collider class (component)
Defines the shape of an object for the purpose of physical collision
59
Physics.Raycast()
Casts a ray from a point against all colliders in the scene
60
Static objects.
Objects that don't move in the scene
61
Kinematic objects
The object isn't responding to forces and you have access to the transform
62
Trigger objects
Game objects that play a event if you collide with it
63
OnTriggerEnter(Collider other) method
This code happens when you enter a trigger object
64
Awake() method
Called when the script is being loaded
65
Static variables (class-level variables)
Lives on a class level and is only declared once.
66
SceneManager class
Manages scenes at run-time
67
HUD ( Heads Up Display) manager
Manages all items in the hud
68
Text class
A class where strings are put on a unity scene as many things
69
FindObjectOfType() method
Returns the first active loaded object of the same type
70
Physics Materials
Determines how objects interact
71
Camera.main
Gives access to the main/first camera