UI & Wireframe Flashcards

1
Q

It considers the overall look and feel of digital product experiences you’re creating, and applies usability and interaction design principles to all product functions and interactive features

A

User Interface Design (UI)

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2
Q

It is the space where a human interacts with a technology or digital product, often through a screen

A

UI

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3
Q

These are graphical elements, such as windows, pull-down menus, buttons, scroll bars and icons

A

Graphical User Interface (GUI)

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4
Q

It is meant for developers who use programming languages, such as Python, Pearl, C, C++, PowerShell and Bash

A

Command Line Interface

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5
Q

The visual elements let users make selections from various options to get what they need

A

Menu-driven UI

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6
Q

A touch screen lets users physically interact with many elements of an interface

A

Touch UI

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7
Q

It receive verbal commands or requests from humans and can respond accordingly

A

Voice UI

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8
Q

It provides electronic forms with features such as checkboxes that let users submit responses and forms

A

Form-based UI

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9
Q

It understands natural language and can converse with humans, responding in a humanlike manner

A

Natural Language UI

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10
Q

It is distinct from a natural user interface, which focuses on creating interactions that don’t require learning an artificial control, such as typing on a keyboard

A

Natural Language UI

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11
Q

It is concerned with creating usable, interactive interfaces on the smaller screens of smartphones and tablets and improving special features like touch controls

A

Mobile UI

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12
Q

It ranslate a user’s motions in a 3D space into commands

A

Gesture-based interfaces

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13
Q

It allows the user to communicate with the product by entering information.

A

Input Controls

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14
Q

It allows the product to provide information to the user

A

Informational components

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15
Q

It helps the user find their way through the product

A

Navigational components

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16
Q

It keeps the user interface organized, grouping similar elements

A

Containers

17
Q

It refers to the amount of mental processing power a user needs to use a product

A

Minimize cognitive load

18
Q

The first design tool that combined the accessibility of the web with the functionality of a native app

19
Q

a browser-based, collaborative user interface design tool that lets users work together to create vibrant and interactive prototypes

20
Q

A valuable stage of any web design project

21
Q

It blueprints that illustrate the elements of a web site

22
Q

It explains the level of detail and functionality that the design has

A

Design Fidelity

23
Q

It has the basic elements of the final design, while high fidelity looks as close as possible to the final design

A

Low Fidelity Design

24
Q

Why do we use a Wireframe?

A

Wireframes are a great tool to get your clients to focus on what you want them to think about early in the design process.

25
Design Principles of UI
1. Minimize Cognitive Load 2. Consistency 3. Clarity over Complexity 4. Keep the user in control 5. Good UI Design is invisible
26
It matches the final result of a product’s design, or it must look as close as possible to the final design.
High Fidelity Design