UI/UX Terms Flashcards
Layout
Design layout - is the organization of text and images on a screen, web page, poster
Wireframe
A wireframe is often described as the skeleton of the eventual user interface. It’s a low fidelity sketch (sometimes literally a pen and paper sketch) of the UI. Wireframes convey main features, functions and content of a user interface, without getting into the visual design.
Prototype
Prototypes are a high-fidelity representation of the final product. Unlike wireframes and mockups, prototypes closely simulate the final experience with clickable links and other interactive elements, which means they’re ideal for usability testing, showing stakeholders what the final product will look like in action.
Some of the common prototyping tools include: InVision, Adobe XD, Sketch, Origami Studios, Webflow, Axure, Atomic, Framer, and Principle.
Draft
Preparation of preliminary version of screens/layots. It shows you fundamental design and functionality. But DO NOT freak out if it doesn’t look completely finished. Because it’s not.
Dashboard
A dashboard is a screen in your application that displays information. Normally, a dashboard provides the user a global overview, with access to the most important data, functions and controls.
Mockup
Mockups are a medium-fidelity visual representation of the design.
Mockups tend to not be interactive, which means buttons and visual representations of links won’t be clickable.
Iteration
The process of repeatedly gathering feedback on a design solution, and acting on that feedback to make targeted improvements and move towards a final design.
Input fields
Input fields - allow users to add text within a defined area
Radio button
Users make a choice among a set of mutually exclusive, related options. Users can choose one and only one option.
Placeholder
Something that marks or temporarily fills a place (often used attributively):
I couldn’t find my bookmark, so I put a coaster in my book as a placeholder.
Collapsibble list
A collapsible list is a vertical list menu that collapses down to expandable menu titles when displayed on mobile devices.
Tooltip
The tooltip (infotip or hint), is a common graphical user interface (GUI) element in which, when hovering over a screen element or component, a text box displays information about that element
Navigation bar
A set of buttons or images in a row or column that serves as a control point to link the user to sections on a website
Sticky bar
An element that scrolls with the UI and locks at a certain point in the scroll range
Gestures
Gestures let users interact with screen elements using touch
Pagination
Pagination communicates the number of elements or pages that can be loaded within a given context. It shows the user where they are and enables direct access to previous and subsequent content item.
Badge
Small element that appears on the top of icon, show a status, notice or event.
Checkbox
A checkbox is a UI element that allows the user to make a binary (yes/no, cancel/confirm) choice for a specific option.
Hamburger Button
A visual pattern of three (or sometimes two or four) horizontal lines that typically indicates a hidden menu. Tapping or clicking it reveals the menu.
Switch / Toggle
A UI element that allows the user to turn a setting on or off
UX Roadmap
A UX roadmap is a strategic document that maps out and prioritizes the problems and initiatives your UX team will work on in the future. It’s a high-level plan that brings together your UX strategy, the major steps needed to accomplish your goals, and a corresponding timeline for completion.
HMW “How might we”
“How might we” questions are short questions that launch brainstorms.
Step 1: Start with a point-of-view/problem statement.
Step 2: Break down the POV/problem statement.
Step 3: Write as many How Might We’s as you can.
Step 4: Decide on which to move forward.