UI Flashcards

1
Q

Types of UI - Flat vs Diegetic:

A

Flat UI:
Description:
Two-dimensional appearance without 3D effects, emphasizing simplicity and minimalism.
Examples:
Windows 8 Metro UI, early iOS designs, Google’s Material Design.

Diegetic UI:
Description:
Integrates UI elements into the game world, making them part of the environment.
Examples:
Helmet displays in games like Halo, survival games with in-world health indicators.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Color Palettes - Importance:

A

Aesthetics:
Defines visual appeal and atmosphere.

Visual Hierarchy:
Guides attention, establishes order of importance.

Mood and Atmosphere:
Evokes emotions, sets overall tone.

Consistency and Branding:
Creates cohesive visual identity for the game.

Readability and Accessibility:
Ensures easy readability, considers accessibility.

Cultural and Genre
Considerations:
Recognizes color associations and genre conventions for immersion.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Types of Overlays in Unity Canvas:

A

Screen Space Overlay:
Canvas is rendered as an overlay on the entire screen.
UI elements specified in pixels, not affected by 3D space.
Suitable for HUDs and consistent overlays.

Screen Space Camera:
Canvas is a 3D object in the scene.
UI elements affected by camera’s perspective and depth.
Useful for depth-dependent UI elements.

World Space:
Canvas behaves like any other 3D object.
UI elements exist in 3D space, affected by lighting and occlusion.
Useful for UI interacting with other 3D objects.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

UI Components:

A

Panel:
Basic container for grouping and organizing UI elements.
Text:
Displays text on the screen with support for styles and alignments.
Image:
Displays images or sprites, used for icons and buttons.
Button:
Creates interactive buttons responding to user clicks or touches.
Input Field:
Allows users to input text, common in forms and chatboxes.
Slider:
Lets users select a value from a range by dragging a handle.
Toggle:
Represents a binary state, commonly used for checkboxes.
Scrollbar:
Used to navigate through content exceeding the visible area.
Dropdown:
Creates a list of options for users to choose from.
Scroll View:
Creates scrollable areas for handling large content.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly