UBC Flashcards

1
Q

a way to move through your project using the wasd keys and the right mouse click

A

flythrough mode

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2
Q

the way in which the player will view the scene

A

perpesctive view

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3
Q

A means if representing a 3D object in 2D

A

orthogonal view

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4
Q

changing the components of a material

A

transform component

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5
Q

using shift control and moving an object around to snap it to another object

A

surface snapping

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6
Q

hold v and move an object so that it snaps to another object

A

vertex snapping

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7
Q

the coordinate system that unity uses

A

left handed coordinate system

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8
Q

the highest point; the top or apex

A

vertices

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9
Q

the outside limit of an object, area, or surface; a place or part farthest away from the center of something(Border)

A

edges

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10
Q

surfaces of objects

A

faces

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11
Q

building blocks of 3D design

A

primitives (3D)

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12
Q

a rendering and shading in unity

A

shaders

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13
Q

a color,texture,or anything that can be applied to an object

A

materials

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14
Q

materials that can be added to an object to make it look/feel a certain way

A

textures

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15
Q

the entry point to a unity c# program

A

start() Method

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16
Q

the base class from which every Unity script derives

A

monoBehavior class

17
Q

an instantiation of a variable

A

variable

18
Q

allow compilers to provide coercion

A

implicit conversion

19
Q

casts coercion automatically

A

explicit conversion

20
Q

to link or chain two things together

A

concatonate

21
Q

like a blueprint for objects

A

class

22
Q

a variable that is associated with a specific object

A

member variables

23
Q

describes the level of access a person has

A

access modifier

24
Q

the succinct expression or depiction of the essential features of something

A

encapsulation

25
Q

a block of memory that has been allocated and configured according to the blueprint

A

object

26
Q

the definition of a method

A

method arguments

27
Q

to pass on a variable to a function

A

method parameters

28
Q

the ability to create a class that inherits attributes and behaviors from an existing class

A

inheritence

29
Q

the base class from which every Unity script derives

A

monoBehavior class

30
Q

define the shape of an object for the purposes of physical collisions

A

collider