UBC Flashcards

1
Q

a way to move through your project using the wasd keys and the right mouse click

A

flythrough mode

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

the way in which the player will view the scene

A

perpesctive view

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

A means if representing a 3D object in 2D

A

orthogonal view

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

changing the components of a material

A

transform component

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

using shift control and moving an object around to snap it to another object

A

surface snapping

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

hold v and move an object so that it snaps to another object

A

vertex snapping

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

the coordinate system that unity uses

A

left handed coordinate system

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

the highest point; the top or apex

A

vertices

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

the outside limit of an object, area, or surface; a place or part farthest away from the center of something(Border)

A

edges

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

surfaces of objects

A

faces

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

building blocks of 3D design

A

primitives (3D)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

a rendering and shading in unity

A

shaders

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

a color,texture,or anything that can be applied to an object

A

materials

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

materials that can be added to an object to make it look/feel a certain way

A

textures

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

the entry point to a unity c# program

A

start() Method

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

the base class from which every Unity script derives

A

monoBehavior class

17
Q

an instantiation of a variable

18
Q

allow compilers to provide coercion

A

implicit conversion

19
Q

casts coercion automatically

A

explicit conversion

20
Q

to link or chain two things together

A

concatonate

21
Q

like a blueprint for objects

22
Q

a variable that is associated with a specific object

A

member variables

23
Q

describes the level of access a person has

A

access modifier

24
Q

the succinct expression or depiction of the essential features of something

A

encapsulation

25
a block of memory that has been allocated and configured according to the blueprint
object
26
the definition of a method
method arguments
27
to pass on a variable to a function
method parameters
28
the ability to create a class that inherits attributes and behaviors from an existing class
inheritence
29
the base class from which every Unity script derives
monoBehavior class
30
define the shape of an object for the purposes of physical collisions
collider