UBC Flashcards
a way to move through your project using the wasd keys and the right mouse click
flythrough mode
the way in which the player will view the scene
perpesctive view
A means if representing a 3D object in 2D
orthogonal view
changing the components of a material
transform component
using shift control and moving an object around to snap it to another object
surface snapping
hold v and move an object so that it snaps to another object
vertex snapping
the coordinate system that unity uses
left handed coordinate system
the highest point; the top or apex
vertices
the outside limit of an object, area, or surface; a place or part farthest away from the center of something(Border)
edges
surfaces of objects
faces
building blocks of 3D design
primitives (3D)
a rendering and shading in unity
shaders
a color,texture,or anything that can be applied to an object
materials
materials that can be added to an object to make it look/feel a certain way
textures
the entry point to a unity c# program
start() Method