U3 AOS 1: How are Movement Skills Improved? Flashcards

1
Q

Fundamental Movement Skills (FMS)

A

movement patterns that involve different body parts. They are basic learned movement patterns and form the foundation for the development of further sport-specific skills.

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2
Q

Sport-specific skills

A

use a range of fundamental movement skills in a sequence

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3
Q

Closed motor skills

A

are performed in a predictable, self-paced environment with low inter-trial variability

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4
Q

Open motor skills

A

are performed in a constantly changing, externally paced environment with high inter-trial variability

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5
Q

Fine motor skills

A

involve the cooperative use of small muscle groups to produce precise and accurate movements.
Examples include shooting in archery, darts throwing or the precise movement of the fingers in leg spin bowling.

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6
Q

Gross motor skills

A

involve a combination of large muscle actions that result in a coordinated and often powerful movement.
Examples include throwing, hitting and kicking.

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7
Q

Discrete motor skills

A

involve movements of brief duration, and they are easily defined by a distinct beginning and end; for example, a throw, kick or catch.

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8
Q

Serial motor skills

A

are a series of discrete skills strung together to create a more complicated, skilled action; for example, performing a gymnastics routine or the triple jump, which includes the run-up, followed by the hop, step and jump, in sequence.

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9
Q

Continuous motor skills

A

have no distinct beginning or end (are often repetitive); for example, swimming, running and pedalling a bicycle

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10
Q

Enabler

A

something or someone that has a positive effect on a person’s movement skills

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11
Q

Barrier

A

something or someone that has a negative effect on a person’s movement skills

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12
Q

Cognitive (understanding) stage of learning

A

the initial phase of learning of a motor skill where the emphasis is on conscious understanding of the task requirements

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13
Q

Associative (practice) stage of learning

A

the second phase in the learning of a new skill, in which movement patterns become more refined and consistent through practice

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14
Q

Autonomous (automatic) stage of learning

A

the final stage of learning in which the performer’s execution is almost automatic and requires very little of their attention

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15
Q

Sociocultural influences

A

relating to the interaction of social and cultural elements such as family, peers, community, gender, socioeconomic status, cultural beliefs and traditions

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16
Q

Direct approach to coaching

Explicit learning

A

is a coach-orientated coaching model in which leaners are given explicit instructions about skill execution and tactical awareness

–> learner is told what to do and when to do it

Explicit learning: learning that takes place as a result of direct instruction, where the performer is told what to do and when to do it

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17
Q

Constraint-based coaching

Implicit learning

A

facilitates learning through manipulating constraints (task, individual and environment) to help the learner to find a movement skills solution

Implicit learning: players learn through participating in an activity rather than be explicitly instructed on what to do and when to do it

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18
Q

3 fundamental constraints influencing constraint-based coaching

A

individual constraints- the physical, psychological and behavioural characteristics of the individual performer
eg. height, fitness, motivation

environmental constraints- the characteristics of the environment in which the performance takes place
physical characteristics:
eg. climate, playing surface, lighting
social characteristics:
eg. influence of peers and cultural norms

task constraints- relate to the defining characteristics of the activity or sport
eg. rules, size of court, equipment used

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19
Q

Part practice

A

learning smaller parts of a skill in isolation
/
breaking the skill down into smaller parts

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20
Q

Whole practice

A

refers to practicing the whole skill
/
learning all of the skill

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21
Q

Practice distribution

A

the ratio between time spent actively practicing and time spent resting

22
Q

Massed practice

A

involves fewer practice sessions of longer duration

23
Q

Distributed practice

A

involves spreading practice out, where the practice time is relatively short and the rest periods are reasonably long.

This applies equally to both the practice schedule and the individual practice session

24
Q

Practice variability

A

refers to the extent to which a variety of skills are practiced, and the degree to which the same skill is practiced in different ways, in different conditions

25
Q

Random practice

A

a form of practice that involves rehearsing a number of different skills in an unpredictable environment

26
Q

Blocked practice

A

a type of practice in which each skill component is practiced repetitively as an independent block

27
Q

Feedback

A

information concerning the performance and/or outcome of a movement skill, including information about errors and how to correct them

28
Q

Internal feedback

A

sensory information the learner receives directly from skill execution (received from their own sensory system)

29
Q

Augmented feedback

A

information about a skill performance that comes from an external source

30
Q

Knowledge of performance (skill)

A

feedback regarding how a skill is performed; assessing performance on the basis of process and skill technique

31
Q

Knowledge of results (outcome)

A

information about the outcome of the skill performance; information regarding the relative success or failure in regard to the intended goal of the movement

32
Q

Precision of feedback: qualitative feedback VS quantitative feedback

A

Qualitative feedback provides general, less technical feedback about movement skill performance
(beginners/young learners)

Quantitative feedback is a precise form of feedback that often refers to specific numeric values
(for high-level learners)

33
Q

Feedback frequency

A

how often an external source (eg. coach) provides feedback to the skill learner

34
Q

Summary feedback

A

is for the coach to only provide feedback after they watch a series of skill attempts

35
Q

Performer-regulated feedback

A

is feedback provided at the athlete’s request.

This kind of self-regulated feedback is more suited to experienced performers

36
Q

Coach regulated feedback

A

coach regulates the type and frequency of feedback given to facilitate effective skill learning.

For less experienced or novice performers

37
Q

Confidence

A

Confidence is the belief an athlete has in their ability to execute a specific task or goal successfully

38
Q

Strategies to help athletes build confidence

A

working hard at practice, both physically and mentally

using positive self-talk and avoiding negative self- talk

using visualisation

setting smaller, more achievable goals rather than outcome goals

gaining confidence from a supportive environment.

39
Q

Motivation

A

Motivation can be defined as ‘the causes of the initiation, maintenance and intensity of behaviour’.

40
Q

Goal setting (SMARTER → strategy)

A

Specific → goals should be as specific and detailed as possible

Measurable → Goals should be measurable and assessed against a standard or previous performance

Accepted → All of the parties involved in the setting of the goals (e.g. the athlete, coach, manager, family members) should accept them

Realistic → Goals need to be challenging, but also achievable. Goals should focused primarily on improvement

Time Framed → Short-term and long-term goals should be set and there should be a specific date for when they will be achieved

Exciting → The goals set should challenge, excite and inspire the athlete

Recorded → The agreed goals should be recorded by the coach and the athlete to provide a constant reminder and to act as a source of motivation

41
Q

Outcome goals

A

Related to the overall results of a competition

42
Q

Performance goals

A

Related to the athlete’s own personal level of performance, irrespective of others.

43
Q

Process goals

A

Related to performance goals, but the athlete focuses on the physical movement or game strategy aspects.

44
Q

Intrinsic motivation

A

Intrinsic motivation comes from within and involves factors such as enjoyment, satisfaction, improvement and enhanced feelings of self-worth as the primary motivators for performance.

45
Q

Extrinsic motivation

A

Extrinsic motivation comes from an external source and usually involves some form of material benefit, such as a financial reward (prize money), awards and trophies, or glory and recognition.

46
Q

Arousal

A

Arousal in sport can be defined as the degree of activation (both physiological and psychological) that an individual experiences when faced with a sporting situation or task

47
Q

The inverted-U hypothesis

A

The inverted-U hypothesis predicts that the relationship between arousal and performance approximates in an inverted-U shape

48
Q

Optimum arousal theory

A

Each athlete will perform at their best if their level of arousal or competitive anxiety falls within their optimum functioning zone.

49
Q

Techniques to decrease arousal levels (5)

A

Progressive muscle relaxation
Controlled breathing
Meditation
Biofeedback
Stress inoculation training (SIT)

50
Q

Techniques to increase arousal levels (6)

A

Elevated breathing rate
Act energetic
Positive self talk
Energising imagery
Use of music
Pre-competition workout (warm up)

51
Q

Concentration

A

Concentration (or attention) is the mental ability to focus on the task at hand while ignoring distractions

52
Q

Techniques to improve concentration and attention

A

Controlled breathing
Mental imagery
Visualisation
Cue words
Positive self-talk
Pre-performance routines