u1: kinematics Flashcards

1
Q

what happens when a vector is multiplied?

A

the length changes but direction stays the same

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2
Q

what happens when a vector is multiplied by -1?

A

direction changes by 180: opposite direction

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3
Q

adding vectors: A+B

A
  • tail to tip
  • resultant: start to finish
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4
Q

subtracting vectors: A-B

A
  • tail to tail, resultant: arrow points to initial
  • A+(-B): draw B with opposite direction tail to tip, resultant: start to finish
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5
Q

what must you do when adding/subtracting vectors in drawings?

A

include the angle
(extend line of one arrow until it touches and measure angle)

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6
Q

formula for resultant displacement using pythagorean theorem

A

dR = SQRT(d1)^2(d2)^2

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7
Q

formula for finding angle using tan inverse

A

theta = (tan-)(d2/d1)
or opp/adj

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8
Q

which directions are typically negative numbers when doing component analysis?

A

west and south

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9
Q

sum of x and y components formula for position vector A

A
  • A = AxX + AyY
  • final x and y have hats to signify “units”
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10
Q

avg acceleration formula

A

aavg = (vf-vi)/t

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11
Q

what MUST be included in givens when solving 2D displacement Qs

A

deltadR = deltad1+deltad2

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12
Q

what must you include when calculating the magnitude of components

A

direction

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13
Q

where does theta go

A

between dR and initial vector

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14
Q

what is everything relative to

A

the ground

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15
Q

all motion is…

A

relative

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16
Q

V(AB) represents….

A

A relative to B

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17
Q

what is motion dependent on

A
  • the point of view we describe the motion from
  • also known as FOR: frame of reference
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18
Q

most common frame of reference

A

earth

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19
Q

what do we assume earth is?

A
  • stationary
  • it isn’t actually
20
Q

what MUST you include in relative velocity Qs?

A
  • analysis (use chain rule)
21
Q

step one in relative velocity Qs

A

state variables

22
Q

if you have V(AB), what is V(BA)?

A
  • inverse velocity (direction)
  • V(AB) = -V(BA)
23
Q

if a wind is coming from the west, wht direction is it going?

24
Q

whats a projectile

A

any object thts thrown/launched/dropped and moves freely through earth’s gravitational field

25
Q

horizontal velocity is….

26
Q

vertical acceleration is….

27
Q

vertical motion and horizontal motion are…

A

independent of each other

28
Q

what kind of path results from a horizontal launch

A

parabolic path

29
Q

horizontal direction

A
  • velocity(x) is constant
  • V(i)(x) = V(f)(x)
  • so, we can use:
    d(x) = V(x)t
30
Q

vertical direction

A
  • acceleration (9.8m/s2 down)
  • HORIZONTAL LAUNCH: V(i)(y) = 0
  • use:
    dy = v(iy)t + 1/2a(y)t^2
  • final velocity:
    v(f) = v(iy) + a(y)t
31
Q

conditions for projectile motion

A
  1. motion in horizontal and vertical are independent
  2. object moving freely in gravitational field
  3. object follows a parabolic trajectory
  4. motion conditions:
    - vertical: constant acceleration
    - horizontal: constant velocity
32
Q

first step in projectile problems

A
  • diagram
  • +y +x axis/scale
33
Q

how do u do direction for the velocities of projectiles?

A

degree above/below the horizontal

34
Q

cheat equations for vertical launches when d(y) = 0

A

t(T) = (2V(i)sintheta)/g

d(x)=(V(i)^2sin2theta)/g

35
Q

when launching problem is perfect parabola, how do u find final velocity?

A

final velocity = initial velocity but opposite direction
- bc symmetrical parabola

36
Q

when does uniform circular motion occur

A

when object moves in circular path at constant magnitude, not direction

37
Q

is there acceleration tangentially in circular motion?

A

no, because speed is constant

38
Q

where is acceleration i circular motion directed

A

radially inward and acts to change velocity direction

39
Q

centre-seeking acceleration:

A

centripetal acceleration

40
Q

a(c) = v^2/r

A

a(c): instantaneous acceleration
v = speed
r: radius of circular path (m)

41
Q

T stands for

A

period (time for one revolution, seconds)

42
Q

frequency

A
  • number of cycles in one second
  • Hz or s^-1
43
Q

velocity vector in circular motion

A
  • constant in magnitude
  • directed tangent to the path
44
Q

when solving 2D displacement, wht must u include

45
Q

when solving 2D velocity, wht must u include

A

v=v2-v1
v2=v+v1
v1=v2-v

46
Q

whats a vector

A

quantities with magnitude and direction

47
Q

what units do u use in scale diagrams

A

label as km (or wtv given in question) not cm