Types of Sound Production Flashcards
What is Location Sound and what is its goal?
The “Harvest”/process of gathering sound at the actual location/set
Primary focus is to capture clean consistent dialogue
What is Production sound?
The “Grain”/the individual recordings themselves
Name the two types of Production Sound
Sync Audio
Wild Sound
What is Sync Audio?
The sound that’s recorded while the camera is rolling, it’s to be synced with the picture (often dialogue)
What is the most efficient way to record sync audio?
Use a slate: causes a sound wave so you know when the audio begins and has labels for scene/take number to stay organized
Send audio directly/wirelessly from the audio recorder to the camera so the audio that the camera picks up is directly from the audio recorder itself (as opposed to having them separately and lining them up in post)
What is Wild Audio? Briefly describe the 3 major types
Any sound recorded without the camera rolling
- It can be dialogue aka “Wild Tracks/Wild lines”
- It can be Ambience or Background (BG) Loops, meaning the whole set has to be quiet. Think of this as the “aural footprint”
- a) Room Tone: the sound of the INTERIOR space/setting itself
- b) Natural Sound/Area Tone: The sound of the EXTERIOR space/setting itself
- Wild Sound Effects: specific sound elements from a location (ie. sound of a door) that were cleanly recorded without the camera rolling
Though these terms are often used interchangeably, please describe the difference between Room Tone and Presence and why one is often preferred over the other
Presence is the space in between lines of dialogue that is naturally recorded during sync Audio. That “dead space” can be extracted and extended out as a room tone
Most editors prefer to use Presence as it is extracted from the original source (the sync audio), resulting in a matching ‘aural footprint’ (most of the time)
What is this? What is it’s main limitation?
Zoom H5 audio recording device
You can only record from 2 input mics
What is 3D panning in Audio?
When there are two or more boom ops and/or mics to capture, process and playback audio waves to mimic a real life 3D audio experience
What can exterior mics like shotguns do that lapels attached to actors can’t do?
Exterior mics can pick up a larger range and reverb (how long the natural tone stays in the air after it happens)
What’s the difference between loudness and volume?
Loudness is how loud the recorded audio actually is
Volume is how loud you choose to playback/hear the recorded audio
What can you use to protect your mics from outside noise you don’t want recorded?
Wind Protectors; Basic foam ones –> to denser fur, i.e. a ‘dead cat’ is a fur cover that muffles wind >20km/h
What is the purpose of Room Tone and how long should it be recorded for?
2 minutes
Allows you to add verisimilitude to a scene - to make it feel real
What do Shock Mounts do?
Minimize any vibration/extra sound