treatment Flashcards
no existing treatment-
No existing evidence base.
Previous studies (Kim et al., 2019) suggest an
integrative approach for specialized treatments of IGD due to high presence
of comorbid disorders and associated problems, as well as interventions that
address low self-esteem, poor social skills, low emotional intelligence, and
family dysfunction (among others)
Other disorders associated with symptoms of GD include anxiety disorders,
depression, suicidal ideation, behavioural disorders, social phobia, autism
spectrum disorder, ADHD, obsessive–compulsive disorder, and personality
disorders
pharmacotherapy-
Two studies with found
significant decreases in gaming
time and IGD symptoms using a
6-week trial of bupropion in 11
young adults (Han, Hwang, &
Renshaw, 2010)
-and an 8-week trial of
methylphenidate in 62 children
(Han et al., 2009).
Another study reported that
escitalopram, a commonly
prescribed antidepressant, was
superior to no medication, but
inferior to bupropion in reducing
IGD (Song et al., 2016).
assessing GD-
*More than 30 validated screening tools for gaming-related problems, no one
clear choice for diagnosis but handful which guide severity and negative
consequences. These include:
*IGD-20 (Pontes et al., 2014) was one of the first, standardised scales to
measure Internet Gaming Disorder based on the nine clinical criteria developed
by the APA in the DSM-5.
*IGDS9-SF (Pontes et al., 2015) is a brief version of the above scale, still based
on the nine clinical criteria developed by the APA in the DSM-5.
*GDT (Pontes et al., 2019) is one of the first standardised scales to assess
Gaming Disorder based on the diagnostic criteria developed by the World
Health Organisation in the ICD-11
issues with gaming disorder-
zajec et al., 2017-
The results highlighted a paucity of well-designed treatment outcome studies and limited evidence for the effectiveness of any treatment modality. Studies were limited by methodological flaws, including small sample sizes, lack of control groups, and little information on treatment adherence, among other problems. In addition, the field is beset by a lack of consistent definitions of and established instruments to measure IGD and Internet addiction. The results of this review highlight the need for additional work in the area of treatment development and evaluation for IGD and Internet addiction. Attention to methodological concerns identified within this review should improve subsequent research related to treating these conditions, and ultimately outcomes of patients suffering from them.
cbt trial
Han et al., 2020
CBT vs supportive therapy
CBT was better- improvement in disordered gaming (66.3%)- and a decrease in internet addiciton and anxiety
CBT may be extremely beneficial as it is commmonly used to treat depression and anxiety which are common comorbidites in gaming addiction