Training Exam Flashcards
Pass 80% or higher
Autistic Disorder
6 or more symptoms
Started before age 3
Problems with socialization, communication, and repetitive or inflexible behaviors
Problems with socialization
(2 or more)
4 total
- Difficulty using non-speech behaviors for social interaction
- failure to develop peer relationships
- Lack of spontaneous seeking to share enjoyment, interests, or achievements
- lack of social or emotional responding
Problems with communication
(1 or more)
4 total
- Delay in, or lack of, spoken language
- Difficulties with starting or continuing conversation
- Inflexible and repetitive use of language
- Lack of varied, spontaneous make-believe play or social imitative play
Repetitive or inflexible behaviors
(1 or more)
3 total
- Rigid following of non-functional routines
- Obsessions with inflexible and limited interests
- Obsessions with parts of objects
Self-Stimulatory Behaviors (SSBs)
Stim or Stimming
Inflexible and repetitive movements
-Automatically reinforcing behaviors
Self-Stimulatory Behaviors (SSBs)
Sensory Modes
- Body Movements
- Visual
- Auditory
- Oral
- Tactile
- Smell
Self-Stimulatory Behaviors (SSBs)
Sensory Modes
- Body Movements
Jumping, hand flapping, toe walking, or spinning in circles
Self-Stimulatory Behaviors (SSBs)
Sensory Modes
- Visual
eye gazing, peripheral eye gazing, or watching items spin, fall or that are lined up
Self-Stimulatory Behaviors (SSBs)
Sensory Modes
- Auditory
making sounds or noises
Self-Stimulatory Behaviors (SSBs)
Sensory Modes
- Oral
playing with saliva, putting fingers in mouth, grinding teeth
Self-Stimulatory Behaviors (SSBs)
Sensory Modes
- Tactile
touching favorite materials
Self-Stimulatory Behaviors (SSBs)
Sensory Modes
- Smell
smelling items/hands
ABA
Definition
A scientific approach for:
- Researching the relationship between behaviors and the environment
- Designing methods to change behavior (based on research)
- Applying these methods to improve behaviors that are important in people’s lives
ABC’s of Behavior
Purpose
Understand how behavior relates to environment
A of ABC’s
Antecedent
Situation before
B of ABC’s
Behavior
What they actually do
C of ABC’s
Consequence
Situation after
Operant Conditioning:
Consequences immediately following a behavior change the future consequence of that type of behavior in similar situations
Reinforcement
When consequences increase future behavior
Punishment
When consequence decrease future behavior
Discrete Trial
Presenting a learning opportunity in which the student’s correct response will be reinforced
Sd
Discriminative Stimulus
R
Response
Sr
Stimulus Reinforcer
DTT settings
2
Structured Settings
Unstructured Settings
Structured Settings
At table or desk
Unstructured Settings
On the floor, during play, around the house, during circle time, on the playground, or in the community
- Happens all day long in almost all interactions
- Be aware of and in control of discrete trial to teach appropriate behaviors
Discriminative Stimulus
Sd
An antecedent event in which responses are reinforced in its presence but not in its absence
Ex: Instructions, questions, and actions
Sd Guidelines (6 for beginning programs)
- Speak loudly and clearly
- Use fewer words
- Keep the words and materials the same
- Keep a fast pace
- Do not ask a question when meaning to give an instruction
- Do not repeat the Sd before giving a consequence
Response
R
A specific instance of a behavior
Ex: Correct and incorrect
Response Guidelines (3)
Correct responses should:
- Happen within 3 seconds after Sd
- Be defined before giving Sd
- Not include extra behaviors
Reinforcement
Sr
Occurs when consequences immediately following a behavior increase the future occurrence of that type of behavior in similar situations
Positive reinforcement
Sr+
Giving something that increases behavior
Negative Reinforcement
Sr-
Taking something away that increases behavior
Unconditioned Reinforcers (Primary or Unlearned)
Consequences that increase behavior without any previous pairing with reinforcers
Ex: Receiving food, warmth, or water
BASIC NEEDS
Conditioned Reinforcers (Secondary or Learned)
Consequences that increase behavior because of their previous pairing with reinforcers
Ex: Receiving social attention (praise) toys, stickers, or money
LEARNED NEEDS/MOTIVATIONS
Reinforcement Guidelines
- Give immediately after correct response
- Prepare reinforcers before giving Sd
- Reinforce before taking data - Be energetic and exaggerate
- Pair social reinforcers (praise) with other reinforcers
- Use highly preferred reinforcers for difficult or long tasks
Schedules of Reinforcement
Rules describing how often to give reinforcers
Continuous Reinforcement (CRF)
When to use?
Reinforcing every occurrence of correct behavior (1:1)
- Use when teaching new behaviors on acquisition
Intermittent Reinforcement (INT)
When to use?
Reinforcing some occurrences of correct behavior and not others
- Use to maintain established behaviors
Premack Principle
Reinforcing performance of a low-preference activity with the opportunity to engage in a high-preference activity
“You can play computer if you do your homework first”
Token Economy
A system in which tokens are earned for appropriate behavior and exchanged later for reinforcers
Token Economy Procedure
5 Steps
- Choose behavior to be reinforced
- Make tokens
- Make visual display
- Choose reinforcers
- Decide on ratio of exchange
Benefits of token economy
- Delays and reduces amount of reinforcers
- Speeds up learning trials
- Gives visual of progress
- Leads to lower problem behaviors
- Keeps BT’s accountable
Motivation
Capture or create motivation prior to task
More correct responses
Less problem behaviors
Motivating Operations
MOs
Antecedent situations that change:
- the effectiveness of a reinforcer and
- the occurrence of behaviors that have been reinforced by those consequences
Establishing Operations
EO
An antecedent situation that increases the value of a consequence and increases any behaviors that produce those consequences
ex: Lack of food, music, or social attention
Increase in unpleasant events: Non-preferred task, loud noise, or bright light
Abolishing Operations
AO
An antecedent situation that decreases the value of a consequence and decreases any behaviors that produce those consequences
Ex: receiving food, music, or social attention
Decrease in unpleasant events: Non-preferred task, loud noise, or bright light
MO Guidelines
Avoid situation in which the student is already full or bored with the potential reinforcer
- Teach student before a meal
- Give smallest portions of the reinforcer
- Limit the availability of reinforcers outside of the teaching situation
- Vary the reinforcers
Preference Assessments
Methods to determine:
- The student’s preference
- The value of the preference (low, medium or high)
- The situation in which those preferences change
When to do Preference Assessments ?
Before the Sd
3 types of Preference Assessments
- Testing
- Observing
- Asking
Preference Assessments
Testing
Presenting potential reinforcers to a student to test whether the student approaches or rejects them
Presentation options:
- One at a time (Reinforcer sampling)
- Two at a time (Forced choice)
- Three or more at a time
Preference Assessments
Observing
Observing the activities that a student chooses to engage in during a period with free access to a number of different activities
Naturalistic: watch and record
Contrived: create situation then watch and record
Preference Assessments
Asking
Asking the student or significant others what the student likes
- Choice questions
- Open ended questions
Preference Assessments
Asking - LIMITATIONS
Student may choose an unavailable item/activity
Student may avoid answering the question to delay task
Student may have limited ideas
Inter-trial Interval
Short period of time (1-3 seconds) between discrete trials
Inter-trial Interval Guidelines
- Clear the area of materials and place out of view of children
- If response was prompted or incorrect, place materials back in same position in next trial
- If response was correct, then change the positions on next trial - Optional: Follow-up by labeling or describing the target response
- Take data
- Perform preference assessment for the next trial