Topic2 Flashcards

1
Q

Research: Methods, techniques and tools

A

OBJECTIVE: Discover what you want to do and how
PREVIOUS LITERATURE: Find what is known about the topic
EXPERIMENTAL DESIGN: Tests of different hypotheses
EXECUTION: do a lot of studies on the final project until it is perfect for the client
ANALYSIS AND CONCLUSIONS:

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2
Q

PRINCIPLES OF INTERACTION DESIGN (According to Don Norman)

A

1.Visibility:
2.Affordances:
3.Significants or signifiers:
4.Mapping:
5.Feedback:
6.Conceptual models:
7.Constrictions:
8.Consistency:

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3
Q

DESIGN RULES (According to Don Norman)

A
  1. Deliver rich, complex and natural signals
  2. Be predictable
  3. Offer a conceptual model
  4. Make the result understandable.
  5. Offer continuous awareness that does not disturb.
  6. Use natural correspondences so that the interaction is effective and understandable.
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4
Q

8 GOLDEN RULES OF INTERFACE DESIGN (Ben Sheiderman)

A

1.Strive for consistency: knowing that something is coherent or not is very subjective. When something is incoherent, the user does not use it and looks for
alternatives.

2.Universal Usability Search: Regardless of the user characteristics, the design can be used and regardless of the system and hardware with which one is working, it is universal.

3.Informative feedback sample:When you are designing any element, if the user interacts with it, there must be information.

4.Dialogues for closing action: Every time you end the interaction, the user
must be informed of this end. Ex: “Purchase Made”.

5.Error prevention:Where it is seen that the user tends to make errors, we try to prevent future errors. (Ex: Are you sure you want to delete this file?)

6.Easy stock reversal:Ex. Ctrl + Z,remove units from the shopping cart.

7.Maintenance of control by users: It is important that the user feels that they have control. How do you know this? → Testing.

8.Reduced short-term memory load: That the user does not have to constantly remember information.

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