TOPIC 7: COMPUTER GRAPHICS Flashcards

1
Q

A ___ is an image or
visual representation of an
object.

A

Graphic

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2
Q

___ are often contrasted with text, which is comprised of characters, such as numbers and letters, rather than images.

A

Graphics

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3
Q

___ are simply images displayed on a computer screen. It is used in digital photography, digital arts, film, video games and on electronic devices.

A

Computer Graphics

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4
Q

Computer Graphics:

A
  1. Digital Photography
  2. Digital Arts
  3. Films
  4. Video Games
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5
Q

Types of CG:

A
  1. 2D Graphics
  2. 3D Graphics
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6
Q

___ are digital images that are
computer-based. They include 2D geometric models,
such as image compositions, pixel art, digital art,
photographs, and text.

A

2D Computer Graphics

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7
Q

Early computers only supported ___

A

2D monochrome graphics

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8
Q

There are two kinds of 2D computer graphics, ___ and ____

A

Raster, Vector graphics

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9
Q

___are composed of a simple grid of
pixels, which can each be a different
color. These graphics are the most
common and are used for digital photos,
web graphics, icons, and other types of
images.

A

Raster

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10
Q

___ are made up of paths, which may
be lines, shapes, letters, or other scalable
objects. They are often used for creating
logos, signs, and other types of drawings.

A

Vector

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11
Q

___ are graphics that use 3D
representation of geometric data. This geometric data
is then manipulated by computers via 3D computer
graphics software in order to customize their display,
movements, and appearance.

A

3D Computer Graphics

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12
Q

It is a kind of graphics that started to become popular
in the 1990s, along with 3D rendering software such as
CAD and 3D animation programs.

A

3D Computer Graphics

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13
Q

Refers to the arrangement of elements on a page usually
referring to specific placement of image, text and style.

A

Layout

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14
Q

___ enhances the look of the particular object
and the objects as a whole piece of design in order to
create a strong composition.

A

Proper layout

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15
Q

BASIC PRINCIPLES OF GRAPHICS AND LAYOUT

A
  1. Balance
  2. Emphasis
  3. Movement
  4. Pattern, Repetition, and Rhythm
  5. Proportion
  6. Variety
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16
Q

___ refers to the proper arrangement of the elements, which
gives a visual weight for the design. The visual weight of
objects, texture, colors, and space is evenly distributed on the
screen.

A

Balance

17
Q

There are two types of Balance: ___ and ___

A

Symmetrical, Asymmetrical

18
Q

___ refers to something that needs to stand-out or
emphasize. It is an area in the design that may appear different is size, texture, shape, or color to attract the viewer’s attention.

A

Emphasis

19
Q

___ refers to the way the person’s eye travels over a design.
Visual elements guide the viewer’s eyes around the screen.

A

Movement

20
Q

___ these are the repeating visual element on an image or
layout to create unity in the layout or image.

A

Pattern, Repetition, and Rhythm

21
Q

___ uses the same element over and over again.

A

Repetition

22
Q

___ is the repetition of multiple design elements.

A

Pattern

23
Q

___ is achieved when visual
elements create a sense of organized
movement.

A

Rhythm

24
Q

___ is the size of elements in relation to one another. Visual
elements create a sense of unity where they relate well with
one another.

A

Proportion

25
Q

___ tend to be seen as more important while smaller ones are less
so.

A

Larger elements

26
Q

___ creates visual interest or draw viewer’s attention
with different shapes, colors, lines, and movement that strives
to keep your viewers engaged with or interested in your
design.

A

Variety