Topic 7 Flashcards

1
Q

A not B Task

A
  • Experimenter hides a toy from a baby in one of two holes. They repeat this a few times, then “hide” it in the second hole. The baby will still look for the toy in the first hole even though they saw it go in the second.
  • If the child’s position is changed before the trials with the second hole, they will reach for the second hole
  • Suggests that this is a motor mistake (moving how we’re used to moving) rather than a knowledge mistake
  • Children make the mistake more often if attention is drawn to their arms
  • Combine “act” and “think” in sense-think-act
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2
Q

Topology of the race

A

-A race’s last mile overlaps its first, but the pamphlet depicts the hills in the last bit much steeper, even though they’re the same hills

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3
Q

Perception of the steepness of hill - Top/Bottom

A
  • People at the top of a hill overestimate how steep it is, people at the bottom are closer to the actual slope
  • If we think of sense-think-act, this doesn’t make sense, because the actions should come at the end, rather than influence the “think” step
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4
Q

Steepness - Before vs. After a run

A

-People estimate slopes to be steeper after a run than before

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5
Q

McGurk Effect

A
  • Face says “ga,” audio says “ba,” most people hear “da,” which is ostensibly in the middle
  • We use visual perceptions to influence audio ones
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6
Q

McGurk’s Face

A
  • Same as McGurk effect, but instead of watching someone’s face a robot manipulates your face
  • Same result, which indicates that motors are part of decision making and perception
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7
Q

Reading Activates Motor Representations

A
  • Mirror neurons, but for reading
  • “Active” language causes more brain activity than abstract language
  • Rather than purely symbolic representations, information can be stored as your physical relationship with that thing
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8
Q

Robot moving around a cluttered office

A
  • Robot’s navigation based on studies of a rat brain

- Landmarks are denoted by the movements performed near them

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9
Q

Subsumption architecture - Behaviour-based AI

A
  • Several robots share the same approach
  • Use the evolutionary approach - solve one problem, then the next, then the next, etc.
  • Don’t store info about the world that can be easily observed
  • Use simplest possible cognitive systems
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10
Q

Cog Video

A
  • Robot “Cog” built to learn from the ground-up how to do things
  • Most robots can be completely thrown off if their environment is changed; clearly this is not how it happens in nature
  • Cog should eventually learn to be human-like
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11
Q

Decomposing - simultaneous layering vs sequential stages

A
  • Traditional model is sense-think-act
  • With behaviour-based decomposition, we have multiple sense-think-act systems running simultaneously
  • No “central” process
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12
Q

Allen - example of layering, minimal interaction

A
  • Simple robot with multiple iterations
  • Level 0: Avoids approaching people and running into objects
  • Level 1: Adds a wandering system
  • Level 2: Adds following hallways
  • Each level adds onto the previous one without changing anything about the previous one
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13
Q

Herbert - soda can robot

A
  • Several systems in a robot designed to take soda cans

- None of the systems “know” about each other, they only work on information available to them

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14
Q

Dorsal/Ventral Streams

A

-“Where” vs “What” streams for object detection

-

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15
Q

Letter Posting Example

A
  • Patient with damage to ventral stream cannot align different lines in a circle
  • If given a different task (put a letter in a slot) which is the same problem redone as a motor problem, they succeed
  • People with damage to dorsal stream have the opposite problem
  • This suggests our cognitive processes are not centralized, ie. one task can be done in multiple ways by different parts
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16
Q

Haptic vs. Visual judgements of steepness

A

-People overestimate slopes visually, but are more accurate when judging haptically

17
Q

Main Idea

A
  • The meaning of things is in-part based on actions, so we need to understand actions to understand thoughts
  • Go from a very abstract model of cognition to a very practical, bottom-up model of how we act and then learn from those actions