Topic 6: Multimedia Flashcards

1
Q

Define multimedia

A

refers to computer-based presentation software that integrate at least two or more these elements:
- text
- audio
- graphic
- video
- animation

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2
Q

Define text

A

character to create word, sentences and paragraph

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3
Q

Define graphic

A

digital presentation of non-text information

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4
Q

Define audio

A

speech, music or any sound
- computer convert analog soundwave to digital format

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5
Q

Define animation

A

simulation of movement by displaying series of illustrations in form of frames

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6
Q

Define video

A

photographic images that display at speed 15 to 30 frames per second

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7
Q

2 types of text

A

Serif: with flag (Times New Romance)
San-serif: without flag (Arial)

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8
Q

2 types of graphic

A

Bitmap:
- formed from matrix of pixels with different colours
- defined by their dimension and number of colours they represent

Vector:
- composed of key points and paths, which define the shape and colouring instructions

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9
Q

disadvantages of Bitmap

A
  1. When enlarge,
    - the graphic appear blocky
    - software need to guess where to put the new pixels
    When reduce,
    - software need to decide which pixels to throw out
  2. large files size
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10
Q

Format of Bitmap

A
  • JPEG
  • GIF
  • PNG
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11
Q

3 advantages of vector

A
  • small file size
  • reusability: easily resized and reshape
  • not restricted by rectangular shape
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12
Q

2 graphic compression technique

A

Lossy Compression
- remove unnecessary image details

Lossless Compression
- read horizontally from left to right, row by row
- compress the data
- GIF and PNG

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13
Q

Anti-aliasing technique

A
  • smoothing jagged edges
  • create non-solid colour blends
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14
Q

sampling

A

process of recording sound to pc

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15
Q

unit to measure quality of audio

A

Bitrate
- amount of digital information being stored per second of audio

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16
Q

2 types of audio

A
  • streaming (Quick Time, Window Media)
  • non-streaming (WAV, MIDI, MP3)
17
Q

how video compression works

A
  • only small portion of image change from frame to frame
  • store the first reference frame
  • assume the following frame are almost identical
  • store only the changes between the frames
18
Q

Multimedia application

A
  1. VR
  2. Web-based Training
  3. Distance learning
  4. Computer-based Training
19
Q

multimedia authorizing software

A
  • allow user to combined 5 elements into an application
  • design screen to create interactivity
  • Exp. Toolbook and Director
20
Q

Multimedia Equipment

A
  • sound card
  • speaker
  • digital camera
  • video display
21
Q

Interactive multimedia

A

a multimedia application that accept input from users and perform some action as response