Topic 6 - 2D Kinematics and Projectile Motion Flashcards

(11 cards)

1
Q

How do we move Kinematics Equations to 2D?

A

To turn questions into 2D, we simply look at the x- and y- components separately!
* This means we have to decompose displacement, velocity, acceleration vectors into x and y components
* And then apply kinematics equations to just x and then just y components to find final values

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2
Q

Displacement (ฮ” โƒ‘๐‘Ÿ)

A

The change in position of an object in motion

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3
Q

Average Velocity ( โƒ‘v)

A

The displacement divided by time passed

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4
Q

Average Acceleration ( โƒ‘๐‘Ž)

A

The change in velocity over a period of time

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5
Q

Projectile Motion

*assume the following

A
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6
Q

Analyzing Projectile Motion

A

When analyzing projectile motion, the horizontal and vertical motions are completely independent of each other โ€“ donโ€™t mix them up

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7
Q

x-component of velocity (๐‘ฃ๐‘ฅ)

A

Does not change with time

  • But, gravitational acceleration still affects
    vertical motion!
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8
Q

Summary of Projedctile Motion

A
  1. Provided air resistance is negligible, the horizontal component of velocity ๐‘ฃ๐‘ฅ remains constant as there is no horizontal component of acceleration
  2. The vertical component of acceleration is equal to the free-fall accelerationโˆ’๐‘”
  3. The vertical component of the velocity ๐‘ฃ๐‘ฆ and the displacement in the ๐‘ฆ-direction are
    identical to those of a freely falling body
  4. Projectile motion can be described as a superposition of two independent motions in the ๐‘ฅโˆ’ and ๐‘ฆโˆ’ directions.
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9
Q

2D Motion: General Case

What happens if we do include air resistance or engines in the x-direction?

A
  • We first have to guarantee that acceleration is constant and not changing (otherwise our kinematics equations wonโ€™t work)
  • Do the exact same thing as projectile motion, but apply kinematics equations to both the x- and y-directions.
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10
Q

Problem Solving Approach to 2D Motion

A
  1. Read the question and highlight was your end goal is (what youโ€™re trying to find)
  2. Pick a coordinate system (+x, +y) and draw a diagram with the path of motion. Label
    everything and list all known/unknown variables.
  3. Decompose all values into x- and y-components and treat them separately
    * It may help to split the page into two (x-analysis on the left; y-analysis on the right)
    * Do not get the two mixed up
  4. Apply kinematics equations (constant acceleration) or ๐‘ฃ๐‘ฅ = ๐‘Ÿ๐‘ฅ/๐‘ก (zero acceleration) to analyze the horizontal and vertical motion of the object independently
  5. Use your x- and y-component final values to determine the resultant vector as needed.
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11
Q

Key Equations and Concepts

A

Key things to remember:
* Treat the x- and y-directions completely separately, then combine them in the end
* If ๐‘Ž๐‘ฅ โ‰  0, use the kinematics equations as youโ€™re now looking at general 2D motion

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