Topic 6 - 2D Kinematics and Projectile Motion Flashcards
How do we move Kinematics Equations to 2D?
To turn questions into 2D, we simply look at the x- and y- components separately!
* This means we have to decompose displacement, velocity, acceleration vectors into x and y components
* And then apply kinematics equations to just x and then just y components to find final values
Displacement (Ξ βπ)
The change in position of an object in motion
Average Velocity ( βv)
The displacement divided by time passed
Average Acceleration ( βπ)
The change in velocity over a period of time
Projectile Motion
*assume the following
Analyzing Projectile Motion
When analyzing projectile motion, the horizontal and vertical motions are completely independent of each other β donβt mix them up
x-component of velocity (π£π₯)
Does not change with time
- But, gravitational acceleration still affects
vertical motion!
Summary of Projedctile Motion
- Provided air resistance is negligible, the horizontal component of velocity π£π₯ remains constant as there is no horizontal component of acceleration
- The vertical component of acceleration is equal to the free-fall accelerationβπ
- The vertical component of the velocity π£π¦ and the displacement in the π¦-direction are
identical to those of a freely falling body - Projectile motion can be described as a superposition of two independent motions in the π₯β and π¦β directions.
2D Motion: General Case
What happens if we do include air resistance or engines in the x-direction?
- We first have to guarantee that acceleration is constant and not changing (otherwise our kinematics equations wonβt work)
- Do the exact same thing as projectile motion, but apply kinematics equations to both the x- and y-directions.
Problem Solving Approach to 2D Motion
- Read the question and highlight was your end goal is (what youβre trying to find)
- Pick a coordinate system (+x, +y) and draw a diagram with the path of motion. Label
everything and list all known/unknown variables. - Decompose all values into x- and y-components and treat them separately
* It may help to split the page into two (x-analysis on the left; y-analysis on the right)
* Do not get the two mixed up - Apply kinematics equations (constant acceleration) or π£π₯ = ππ₯/π‘ (zero acceleration) to analyze the horizontal and vertical motion of the object independently
- Use your x- and y-component final values to determine the resultant vector as needed.
Key Equations and Concepts
Key things to remember:
* Treat the x- and y-directions completely separately, then combine them in the end
* If ππ₯ β 0, use the kinematics equations as youβre now looking at general 2D motion