Topic 3 Kinematics Flashcards

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1
Q

Distance

A

distance travelled

scalar quantity

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2
Q

Displacement

A

distance moved by an object in a particular direction

vector quantity

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3
Q

Speed

A

the rate at which an object moves/ the rate at which distance is covered by an object.
v= d/t
scalar quantity

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4
Q

instantaneous speed

A

speed at a particular moment

calculated by drawing a tangent on the graph

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5
Q

velocity

A
speed in a particular direction
vector quantity 
v= s/t where s= change in displacement 
                      t= time taken 
                      v= velocity- ms^-1
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6
Q

acceleration

A

the rate at which the object’s velocity is changing
vector quantity
a= change in velocity/ time taken

a= (v-u)/t

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7
Q

how is displacement calculated using a velocity-time graph?

A

the area under the graph

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8
Q

state what the gradients of the following graphs represent:
1- distance-time
2- displacement- time
3- velocity-time

A

speed
velocity
acceleration

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9
Q

state the equations of motion that represent an object in uniform acceleration

A
v= u + at
s= (v+u)/2 * t 
s= ut + (at^2)/2
v^2 = u^2 + 2as
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10
Q

the time for a projectile motion is determined by what?

A

vertical motion / vertical component of velocity

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11
Q

what is the acceleration of free fall ?

A

9.81 m/s^2

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12
Q

what is the range of a projectile?

A

it is the horizontal distance a projectile covers before it reaches the ground.

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13
Q

how can the maximum range be achieved?

A

by throwing the projectile at an angle of 45 to the horizontal.

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14
Q

Quadratic equation

A

ax^2 + bx + c = 0

x= (-b +/- square root b^2 - 4ac)/ 2a

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15
Q

horizontal distance

A

horizontal velocity component * time taken

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16
Q

horizontal velocity component

A

vcosO where v= initial velocity

O= angle to the vertical

17
Q

vertical velocity

A

vsinO where v= initial velocity

O= angle to the vertical

18
Q

what is the shape of the path of a projectile ?

A

Parabola

19
Q

state four different ways to measure speed

A
using:
2 light gates 
1 light gate 
ticker timer 
motion sensor
20
Q

which two methods are use to calculate the average speed.

A

2 or 1 light gate method

21
Q

which two methods are used to investigate motion of a moving object

A

ticker-timer and motion sensor

22
Q

how to calculate the initial and final velocity of the ‘interrupt’ card when measuring acceleration in a laboratory using a light gate?

A

u= l1/ t2-t1 where l1= length of the first section of the
interrupt card
t1= instant at which the card
section touched the light gate
t2= instant at which the card section
exited the light gate.

v= l2/ t4 - t3 where l2= length of the second section of
the interrupt card

23
Q

which method to calculate acceleration gives us an average value of a? and why?

A

light gate method - because v and u are average value. for the acceleration to be accurate, we would need instantaneous values of v and u.

24
Q

how to use the ticker-timer to calculate acceleration of an object ?

A

the practical arrangement is the same as for to measure its speed, i.e, the tape is connected to the trolley.
to interpret the tape we would need to divide the tape into sections, get average velocities of these sections and plot a graph of the velocity values to find the object’s acceleration.

25
Q

what is used to measure the acceleration of a free falling object?

A

it can be measured using an electronic timer, ticker-timer and a light gate.

26
Q

what are the equipment to measure acceleration using an electronic timer?

A

a stand, electromagnet, ball bearing, trapdoor, electronic timer.

27
Q

why may there be errors in the result while measuring acceleration of a free falling object?

A

using an electronic timer:
the electromagnet may gain some magnetism even when its turned off, this could slow down the ball’s fall and consequently disturb the results.

there may also be a mistake while measuring the height of the fall.

using a ticker-timer:
the friction between tape and ticker-timer may slow down the ball’s fall.