Topic 2 Flashcards

1
Q

Scientific study of how people interact effectively with products, equipment, facilities, procedures, and environments used at work and in everyday living.

A

Ergonomics

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2
Q

Three Parts of HCI

A

Human
Computer
Interaction

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3
Q

Could be any technology ranging from the general desktop computer to a large-scale computer system.

A

Computer

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4
Q

any direct or indirect communication between a human and computer.

A

Interaction

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5
Q

could be an individual user or a group of users.

A

Human

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6
Q

The original interfaces for the computer and are still used.

A

Command line interfaces

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7
Q

A basis of WIMP interfaces and a favorite with inexperienced users. Novice users can easily find commands. Searching the ___, the user builds up a metaphor for the application.

A

Menus

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8
Q

___ or “question and answer” boxes are another old interface style. They are windows that pop up asking for information, fields to be filled or buttons to be pressed.

A

Dialogs

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9
Q

___ are sophisticated dialog boxes and not much more
flexible.

A

Forms

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10
Q

___ are a flexible and powerful form of interface, especially if the user can specify cell types.

A

Spreadsheets

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11
Q

___ and ___ interfaces were made popular by the web. They were very suitable for the initial web browsers (gopher) when web pages were all text. Users knew to interpret the underscore as a link to another web page.

A

Point and click

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12
Q

___ interface style selects an object and uses a gesture to issue commands. In essences, it is a generalization of “point and click” interfaces.

A

Command gesturing

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13
Q

___ is a more general interface style than command gesturing. There does not have to be an object and the gesture does not have to represent a command.

A

General gesturing

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14
Q

___ is drag and drop files into
folders or trash.

A

Direct manipulation

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15
Q

___ refer to manipulating physical objects other than the mouse and keyboard.

A

Tangible interactions

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16
Q

Preece, Rogers and Sharp in Interaction Design propose
that understanding users’ conceptual models for interaction can guide HCI designers to the proper interaction techniques for their system.

A

Conceptual Interaction Models

17
Q

issuing commands to the system

A

Instructing

18
Q

user ask the system questions

A

Conversing

19
Q

users interact with virtual objects or environment

A

Manipulating and Navigation

20
Q

system provides structured
information

A

Exploring and Browser

21
Q

_ are
probably the most common form of conceptual interactions. It allows the user the most control
over the system.

A

Instructional Interactions

22
Q

___ model the interaction as a user-system dialog. Agents (such as the paper clip) use
this. Implementing ___ may
require voice recognition and text parsing or could use forms.

A

Conversational Interactions

23
Q

This model describes the interaction of manipulating
virtual objects or navigating virtual worlds. These interactions are popular in computer
games.

A

Manipulating and Navigational Interactions

24
Q

___ refer to searching structured information. Examples of systems
using explorative interactions are Music CDs, Movie DVDs, Web, portals.

A

Explorative and Browsing Interactions