Topic 1: Fundamentals of programming Flashcards

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1
Q

What is inheritance?

A

Inheritance allows one class to share the properties and method of another class, while having its own properties and methods too

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2
Q

What are the names given to the class being inherited and the inheriting class?

A

The class being inherited from- Superclass
The class that is inheriting - Subclass

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3
Q

What is overriding?

A

An overriding method has the same name method as a method in an inherited class but different implementation

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4
Q

Integer

A

A whole number, positive or negative, including zero

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5
Q

Real/float

A

A positive or negative number which can have a fractional part

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6
Q

Boolean

A

A value which is either true or false

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7
Q

Character

A

A single number, letter or symbol

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8
Q

String

A

A collection of characters

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9
Q

Data/Time

A

A way of storing a point in time, many different formats are used

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10
Q

Pointer/ Reference

A

A way of storing memory addresses

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11
Q

Records

A

A collection of fields, each of which could have a different data type. You can think of a record as a row from a table

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12
Q

Arrays

A

A finite indexed set of related elements each of which has the same data type

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13
Q

Variable decleration

A

Creating a variable for the first time, giving it a name and sometimes a data type

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14
Q

Constant decleration

A

Creating a constant a constant for the first time, giving it a name and sometimes a data type(the value doesn’t change when the program is running)

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15
Q

Assignment

A

Giving a constant or variable a value

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16
Q

Iteration

A

Repeating an instruction, this could be definite or indefinite

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17
Q

Selection

A

Comparing values and choosing an action based on those values

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18
Q

Subroutine

A

A self contained set of commands that can be called from different parts of a program

19
Q

Definite iteration

A

A type of iteration in which the number of repetitions required is known before the loop starts

20
Q

Indefinite iteration

A

The number of repetitions is not known before the loop starts, the loop terminates when the conditions are met

21
Q

Nested structures

A

This is when one structure is placed within another.

22
Q

What is volatility

A

Data which is not stored permanently and will therefore be lost should the program crash

23
Q

Parameters

A

These are used to pass data between subroutines within programs, (specified within brackets)

24
Q

Argument

A

The actual value passed by a parameter

25
Q

Function

A

A subroutine that always returns a value

26
Q

Local variables

A

Declared and used inside a subroutine, only available to that routine. Created when routine is called and destroyed when it ends

27
Q

Global variables

A

Declared at the top of a program outside of subroutines. Usable throughout the program, created when program starts and destroyed when it ends

28
Q

Selection

A

Do a set of statements based on a condition

29
Q

Iteration

A

Do a set of statements again and again

30
Q

Definite itereation

A

Do a set of statements again and again a known number of times

31
Q

Indefinite iteration

A

Do a statement again and again until a condition is met

32
Q

Difference between a procedure or function

A

Both procedures and functions take parameters and carries out a set of tasks whilst a function returns a value

33
Q

Identifier

A

a name used to identify an entity in a program

34
Q

Variable

A

A name used to refer to
a particular memory location that is used to store data

35
Q

Constant

A

A name used to refer to a fixed value

36
Q

Advantages of constants over variable

A

-Cannot accidently change constant
-The program runs faster
-If value needs to be changed at a later date you just change it once
-Expressions using the value are much easier to understand if you choose an appropriate identifier

37
Q

How do you generate a new random number in VB

A

Randomize()
Rnd()

38
Q

Procedure

A

A self contained set of commands that can be called from different parts of the program

39
Q

Function

A

A function is a sub-routine that may take one or more parameters and returns a value

40
Q

Exception handling

A

As a programmer you should try to anticipate possible errors and write code to deal with them

41
Q

How do you do exception handling in VB.net?

A

try

catch
….
end try

42
Q

Recursion

A

A subroutine which calls itself

43
Q

The key characteristics of recursive algorithms
(3 points)

A

Must contain a stopping condition(base case)
For any input values other than the stopping condition the routine must call itself
The stopping condition must be reachable after a finite number of times

44
Q

Is recursion better than iteration?

A

No as recursion isn’t very efficient on memory