Topic 1 Flashcards

1
Q

Definition of Ergonomics

A

The science that deals with the relationship between humans and systems, objects environments and products.

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2
Q

The 3 aspects of ergonomics/human factors

A

Anthropometrics
Psychological Factors
Physiological Factors

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3
Q

Definition of Percentile Range

A

The proportion of a population with a dimension at or less than a given value.

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4
Q

Percentile of Clearance

A

95th

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5
Q

Percentile of Reach

A

5th

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6
Q

Percentile of Adjustability

A

5th-95th

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7
Q

Percentile of Range of Sizes

A

5th-95th

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8
Q

Percentile of Standard

A

50th

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9
Q

Definition of Recess

A

The space underneath a kitchen counter, cabinet etc.

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10
Q

Definition of Static Data

A

Refers to human body measurements that are taken when the subject is still and not moving.

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11
Q

Definition of Dynamic Data

A

Refers to human body measurements that are taken when the subject is in motion.

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12
Q

When do we decide to use primary anthropometric data or secondary anthropometric data?

A

Primary anthropometric data is used when products are custom-made, whereas secondary anthropometric data is used for mass production.

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13
Q

Definition of Reach Envelope

A

The 3D space a person can reach comfortably from a fixed position/location.

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14
Q

What are the Psychological Factors?

A

Smell
Light
Sound
Taste
Texture
Temperature

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15
Q

Nominal Scale

A

When you categorize information by names, and it is non-numeric.

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16
Q

Ordinal Scale

A

To show sequence or order only.

17
Q

Interval Scale

A

Numeric scale where the order and exact difference between the values is known and fixed.

18
Q

Ratio Scale

A

Same as the interval scale but the zero is real.

19
Q

The stages of the Human Information Processing System

A

Input -> Sensory Processes -> Central Processes -> Motor Processes -> Output

20
Q

Why do designers study the physical characteristics of users?

A

To optimize their safety, health, comfort and performance.

21
Q

Definition of Biomechanics

A

In physiological factors, and include the research and analysis of the mechanics in the human body, and the stresses that can be placed on these body parts.

22
Q

Who do designers need to consider?

A

Designers must consider the elderly, ill, disabled and children, and need to decrease the amount of effort needed for users to utilize their products (give them a mechanical advantage). For example, adding texture or increasing the surface area.