Time Travel in Fiction Flashcards

1
Q

When did Time Travel stories become popular?

A

The concept of time travel by mechanical means was popularized in H. G. Wells’ 1895 story, The Time Machine.

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2
Q

What is H.G. Wells “The Time Machine” about?

A

Published in 1895, H. G. Wells’ post-apocalyptic science fiction novella “The Time Machine” is credited with popularizing the concept of time travel using a purposeful vehicle or device, and the term “time machine” coined by Wells has become universally synonymous with such means; the narrative, set in Victorian England, unfolds through a frame story focusing on the Time Traveller’s journey into the distant future, exploring themes of speculative evolution and social commentary on class divisions, projecting a world where the fair Eloi and savage Morlocks represent the separated upper and lower classes of Wells’ contemporary society.

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3
Q

What is the overall story of “The Time Machine”

A

In H. G. Wells’ novella “The Time Machine,” a Victorian English scientist known as the Time Traveller demonstrates a machine to his dinner guests, revealing its capability to transport individuals through time. After a subsequent journey to the distant future, he encounters the Eloi, a childlike society, and the Morlocks, their subterranean counterparts. The Time Traveller discovers that humanity has diverged into these two species, with the Eloi serving as a docile aristocracy and the Morlocks as their brutal, subterranean counterparts. During his exploration, he rescues an Eloi named Weena, and they form a bond. However, tragedy strikes when the Morlocks attack, and Weena is lost in a forest fire. The Time Traveller makes additional leaps through time, witnessing Earth’s gradual decay, before returning to his original time, recounting his incredible tale to skeptical guests, and ultimately leaving on another journey from which he never returns.

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4
Q

Time Slip

A

A time slip, a common plot device in fantasy and science fiction, involves individuals seemingly traveling through time by unknown means, with early examples including Washington Irving’s 1819 Rip Van Winkle and Mark Twain’s 1889 A Connecticut Yankee in King Arthur’s Court, while the Charles Dickens 1843 novel A Christmas Carol is the first to incorporate both past and future time travel; distinguished from time machine plots, time slip stories feature protagonists with no control over or understanding of the time-travel process, often left stranded in a different time and compelled to adapt or returned through an unpredictable and unexplained mechanism, a narrative device prevalent in both general and children’s literature, exemplified by the 2011 film “Midnight in Paris,” where time travel occurs without a specified mechanism.

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5
Q

Communication from the future

A

In literature, the plot device of receiving communication from the future is explored in some science fiction and fantasy stories, with early examples noted by Forrest J. Ackerman, such as H.G. Wells’s 1932 short story “The Queer Story of Brownlow’s Newspaper” and the 1944 film It Happened Tomorrow, as well as a 1972 short story by Robert Silverberg titled “What We Learned From This Morning’s Newspaper,” where characters, upon receiving a newspaper from the future, inadvertently disrupt the spacetime continuum; this theme is further depicted in the television series Early Edition, resembling the film, where a character daily receives the next day’s newspaper and attempts to alter foreseen events. Such newspapers from the future can either be fictional editions of real newspapers or entirely imaginary, as exemplified by John Buchan’s 1932 novel The Gap in the Curtain, where people catch a glimpse of a future item in The Times, and the Swedish liberal party’s 2006 election posters titled Framtidens nyheter (“News of the future”), presenting a vision of the party’s desired future. This narrative device, questioning human control over destiny, is also explored in the visual novel Steins;Gate, where characters send text messages back in time to prevent disasters, only to face unforeseen consequences due to the unpredictable actions of individuals in the past.

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6
Q

Precognition

A

In fiction, precognition serves as a form of time travel, with J. B. Priestley exploring it in both fiction and non-fiction, discussing testimonials and “temporal anomalies” in his book Man and Time, featuring narratives of time travel to the future through dreaming, leading to memories from the future upon waking up, potentially resulting in déjà vu experiences; he notes infallible precognition’s potential for causal loops, as seen in Newcomb’s paradox. The film 12 Monkeys delves into predestination themes and the Cassandra complex, emphasizing the inability to change the past during time travel. Additionally, the protagonist of the short story “Story of Your Life” experiences life superimposed with the totality of her future as a consequence of learning an alien language, a concept rooted in the Sapir–Whorf hypothesis.

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7
Q

Time Loop

A

A “time loop” or “temporal loop” is a narrative device involving the repetition and re-experience of specific time periods by characters, often with the possibility of breaking out of the cycle; distinct from causal loops, time loops constantly reset, triggered by specific conditions, like a character’s death or a clock reaching a certain time, and may involve characters retaining memories from previous loops, with narratives frequently emphasizing the learning process across successive iterations.

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8
Q

Time Reversal

A

In certain narratives, characters are depicted moving backward through time, an ancient concept exemplified by myths of figures like Merlin, who supposedly lived in reverse and could foresee the future as a recollection; this notion is echoed in modern fictional portrayals, such as in Piers Anthony’s “Bearing an Hourglass,” where the character Norton embodies Time, living backward. Additionally, the 2016 film “Doctor Strange” and the movie “Tenet” employ variations of backward time travel: the former using the Time Stone in the Marvel Cinematic Universe, and the latter featuring characters experiencing past reality in reverse after passing through a ‘turnstile’ device, coexisting with their forward-traveling counterparts and introducing reversed thermodynamics for time-traveling individuals and objects.

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9
Q

Time Record

A

Protagonists in these narratives don’t physically travel through time but instead access other temporal periods through a record, utilizing technology that allows minimal consultation or maximal interaction, resembling a simulated reality deviating causally from the original timeline upon interaction; this record can be revisited multiple times, creating a time loop mechanism, exemplified in Philip K. Dick’s novel “The Man in the High Castle” where books report on an alternate timeline, adapted in the TV series as newsreels, serving as meta-references to the historic timeline experienced by both authors and consumers; similarly, the film “Source Code” centers on a plot involving a simulated and time-looped reality based on the memories of a deceased individual.

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10
Q

Paradox

A

A temporal paradox, time paradox, or time travel paradox, is a paradox, an apparent contradiction, or logical contradiction associated with the idea of time travel or other foreknowledge of the future. While the notion of time travel to the future complies with the current understanding of physics via relativistic time dilation, temporal paradoxes arise from circumstances involving hypothetical time travel to the past – and are often used to demonstrate its impossibility.

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11
Q

Bootstrap Paradox

A

A boot-strap paradox, also referred to as an information loop, ontological paradox, or “predestination paradox,” presents a temporal dilemma in which any event, whether an action, information, object, or person, becomes its own cause due to retrocausality or time travel, resulting in instances where information, people, or objects seemingly lack a discernible origin in spacetime, as exemplified by the movie “Somewhere in Time,” where a watch circulates between characters without a clear origin.

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12
Q

Information Paradox

A

A second class of temporal paradoxes is related to information being created from nothing.

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13
Q

Predestination Paradox

A

Chris Smeenk & Christian Wuthrich wrote a paper on time travel and time machines at Oxford. The paper explores the logical, metaphysical, and physical feasibility of time travel, focusing on closed worldlines traced by physical objects, arguing that paradoxes do not preclude time travel based on logic or metaphysics, and delving into the implications of modern spacetime theories, such as general relativity, and quantum theories of gravity, like string theory and loop quantum gravity, on the potential for time travel.Smeenk uses the term “predestination paradox” to refer specifically to situations in which a time traveler goes back in time to try to prevent some event in the past.

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14
Q

Grandfather Paradox

A

The consistency paradox or grandfather paradox occurs when the past is changed in any way, thus creating a contradiction. A common example given is traveling to the past and intervening with the conception of one’s ancestors (such as causing the death of the parent beforehand), thus affecting the conception of oneself. If the time traveler were not born, then it would not be possible for them to undertake such an act in the first place. Therefore, the ancestor lives to offspring the time traveler’s next-generation ancestor, and eventually the time traveler. There is thus no predicted outcome to this.[8] Consistency paradoxes occur whenever changing the past is possible.[9] A possible resolution is that a time traveller can do anything that did happen, but cannot do anything that did not happen. Doing something that did not happen results in a contradiction.[8] This is referred to as the Novikov self-consistency principle.

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15
Q

Novikov self-consistency Principle

A

The Novikov self-consistency principle, also known as the Novikov self-consistency conjecture and Larry Niven’s law of conservation of history, is a principle developed by Russian physicist Igor Dmitriyevich Novikov in the mid-1980s. Novikov intended it to solve the problem of paradoxes in time travel, which is theoretically permitted in certain solutions of general relativity that contain what are known as closed timelike curves. The principle asserts that if an event exists that would cause a paradox or any “change” to the past whatsoever, then the probability of that event is zero. It would thus be impossible to create time paradoxes.

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16
Q

Variants

A

The grandfather paradox encompasses any change to the past, and it is presented in many variations, including killing one’s past self, Both the “retro-suicide paradox” and the “grandfather paradox” appeared in letters written into Amazing Stories in the 1920s. Another variant of the grandfather paradox is the “Hitler paradox” or “Hitler’s murder paradox”, in which the protagonist travels back in time to murder Adolf Hitler before he can instigate World War II and the Holocaust. Rather than necessarily physically preventing time travel, the action removes any reason for the travel, along with any knowledge that the reason ever existed. Physicist John Garrison et al. give a variation of the paradox of an electronic circuit that sends a signal through a time machine to shut itself off, and receives the signal before it sends it.

17
Q

Newcomb’s Paradox

A

Newcomb’s paradox is a thought experiment showing an apparent contradiction between the expected utility principle and the strategic dominance principle. The thought experiment is often extended to explore causality and free will by allowing for “perfect predictors”: if perfect predictors of the future exist, for example if time travel exists as a mechanism for making perfect predictions, then perfect predictions appear to contradict free will because decisions apparently made with free will are already known to the perfect predictor. Predestination does not necessarily involve a supernatural power, and could be the result of other “infallible foreknowledge” mechanisms. Problems arising from infallibility and influencing the future are explored in Newcomb’s paradox. Newcomb’s paradox was created by William Newcomb of the University of California’s Lawrence Livermore Laboratory. However, it was first analyzed in a philosophy paper by Robert Nozick in 1969 and appeared in the March 1973 issue of Scientific American, in Martin Gardner’s “Mathematical Games”. Today it is a much debated problem in the philosophical branch of decision theory.

18
Q

Decision Theory

A

Decision theory, a branch of applied probability theory and analytic philosophy, involves making decisions by assigning probabilities to factors and numerical consequences to outcomes, with normative decision theory focusing on optimal decisions, prescriptive decision theory describing observed behaviors, and descriptive decision theory analyzing how individuals actually make decisions, spanning interdisciplinary studies in management sciences, medical research, mathematics, data science, psychology, biology, social sciences, philosophy, and computer science, often employing statistical and discrete mathematical approaches for empirical applications.

19
Q

Logical Impossibility

A

The logical impossibility of changing the past is asserted through modal logic, positing that if the past necessarily happened in a certain way, any attempt to change it leads to a logical contradiction, suggesting that time travel to the past may be considered paradoxical and logically impossible; however, debates arise, with some philosophers and scientists, such as proponents of the Novikov self-consistency principle, contending that time travel into the past might not be logically impossible if there is no chance of altering the past.

20
Q

Illusory Time

A

Consideration of the possibility of backward time travel in a hypothetical universe described by a Gödel metric led famed logician Kurt Gödel to assert that time might itself be a sort of illusion. He suggests something along the lines of the block time view, in which time is just another dimension like space, with all events at all times being fixed within this four-dimensional “block”.

21
Q

Physical Impossibility

A

Sergey Krasnikov writes that these bootstrap paradoxes – information or an object looping through time – are the same; the primary apparent paradox is a physical system evolving into a state in a way that is not governed by its laws. He does not find these paradoxical and attributes problems regarding the validity of time travel to other factors in the interpretation of general relativity

22
Q

Self-sufficient Loops

A

In a 1992 paper, physicists Andrei Lossev and Igor Novikov coined the term “Jinn” to describe objects or information with no origin in the context of time loops, drawing inspiration from the Quranic Jinn, entities that leave no trace when they disappear; Lossev and Novikov categorized them into “Jinn of the first kind” for objects and “Jinn of the second kind” for information, arguing that objects making a circular passage through time must remain identical in each iteration, addressing potential contradictions with the second law of thermodynamics by suggesting that Jinn could interact with their environment to restore entropy.

23
Q

Self-consistency Principle

A

The self-consistency principle proposed by Igor Dmitriyevich Novikov posits that backward time travel can occur without generating paradoxes, as events within closed timelike curves must adhere to universal laws of physics, ensuring self-consistency and preventing inconsistencies; while physicist Joseph Polchinski considered a potential paradox involving a billiard ball sent back in time, Kip Thorne and colleagues proposed multiple self-consistent solutions, suggesting the possibility of consistent extensions for various trajectories, although this remains unproven, and debates persist regarding the acceptance of Novikov’s views, with some proposing alternative explanations like the cosmic censorship hypothesis to prevent the observation of causal loops.

24
Q

Multiple Universes

A

The interacting-multiple-universes approach, a variant of the many-worlds interpretation of quantum mechanics, posits that time travelers end up in a different universe, leading to debates on the authenticity of such time travel; while Stephen Hawking supports the chronology protection conjecture, suggesting time travelers remain within their world to ensure a single self-consistent history, David Deutsch proposes quantum computation with a negative delay as producing only self-consistent solutions, though challenges exist regarding the precision of this condition and its implications on macroscopic objects according to arguments by Allen Everett.

25
Q

Alternative Future

A

An alternative future or alternate future is a possible future that never comes to pass, typically when someone travels back into the past and alters it so that the events of the alternative future cannot occur, or when a communication from the future to the past effected a change that alters the future. Alternative histories may exist “side by side”, with the time traveller actually arriving at different dimensions as he changes time.

26
Q

The Butterfly Effect

A

The butterfly effect, coined by mathematician Edward Lorenz, posits that minor changes in initial conditions, as observed in chaos theory, can lead to significant and far-reaching consequences; this concept has permeated popular culture, exemplified by Ray Bradbury’s story where the killing of a single insect in the distant past alters the world and the film “The Butterfly Effect,” where small changes to the protagonist’s past cause extreme outcomes.

27
Q

Time Tourism

A

A distinct subgenre of time travel stories explores tourism through temporal journeys, with travelers seeking to visit various historical periods or events, meet notable figures like Abraham Lincoln, or experience present-day tourists traveling to the past, exemplified by Ray Bradbury’s “A Sound of Thunder,” or future tourists visiting the present, as depicted in Catherine L. Moore and Henry Kuttner’s “Vintage Season,” and people time-traveling to the future, such as in Douglas Adams’ “The Restaurant at the End of the Universe.”

28
Q

Time War

A

The Encyclopedia of Science Fiction describes a time war as a fictional war that is “fought across time, usually with each side knowingly using time travel … in an attempt to establish the ascendancy of one or another version of history”. Time wars are also known as “change wars” and “temporal wars”. Examples include Clifford D. Simak’s 1951 Time and Again, Barrington J. Bayley’s 1974 The Fall of Chronopolis, and Matthew Costello’s 1990 Time of the Fox.

29
Q

Ghosts

A

Researcher Barbara Bronlow wrote that traditional ghost stories are in effect an early form of time travel, since they depict living people of the present interacting with (dead) people of the past. She noted as an instance that Christopher Marlow’s Doctor Faustus called up Helen of Troy and met her arising from her grave.

30
Q

Types of Time Travel: Anything Goes

A

This approach frees you to have fun and not get lost in the minutiae of how time travel works. Usually, there’s a magical Maguffin that to quote the great Dr. Ememett Brown, “makes time travel possible”. Writers have used a car, a phone booth, and a hot tub, among other options. This approach leads to inconsistent limits on the logic of the time travel, but this doesn’t mean the story is poorly plotted, won’t be enjoyable or won’t be an enormous hit. This approach is more science fantasy than science fiction with no basis in real-world science.

Examples: Back to the Future, Bill and Ted’s Excellent Adventure, Hot Tube Time Machine, Frequency, Austin Powers, Men In Black 3, Deadpool 2, The Simpsons, Galaxy Quest, Star Trek TOS, Doctor Who, 11/22/63 by Stephen King.

31
Q

Types of Time Travel: Branch Reality

A

Changes to the past don’t rewrite history. They split the timeline into an alternate branch timeline. This action does not change or erase the original timeline.

As authors got more familiar with the science behind time travel in theoretical physics, this type, based upon the many worlds theory in quantum mechanics, emerged. When the character travels back into the past and changes events, they create a new reality. Their original reality is unchanged. Branches themselves can branch leading to a multiverse of possibilities.

Examples: The Disney Plus series, Loki, used this extensively. See also: Back to the Future Part II, Avenger’s Endgame, the DC Comics multiverse, the Marvel Comics multiverse, Rick and Morty, Star Trek (2009), A Wrinkle in Time by Madeleine L’Engle.

32
Q

Types of Time Travel: Time Dilation

A

Characters traveling off-world experience time moving more slowly than elsewhere in the universe, allowing them to move forward in time (but not backward).

This type is the based upon our scientific understanding of how time slows down as you approach the speed of the light. This is a forward-only type of time travel. There’s no going backwards.

Examples: Planet of the Apes, Ender’s Game, Flight of the Navigator, Interstellar, Buck Rodgers.

33
Q

Types of Time Travel: This Always Happened (Time Loop)

A

All of time is fixed on a predestined loop in which the very act of time travel itself sets the events of the story into motion.

This one can confuse and delves closer to the realm of theology than science. It feels gimmicky, and has become something of a trope making it hard to pull this off in a satisfying way for your audience. This type also invites the audience to question if your protagonist ever had free will or agency in the story.

Examples: Terminator, Terminator 2, Harry Potter and the Prisoner of Azkaban, Game of Thrones-Season 6, Twelve Monkeys, Interstellar, Kate and Leopold, The Butterfly Effect, Predestination, Ricky and Morty-Season 5, Looper.

34
Q

Types of Time Travel: Seeing the Future

A

After seeing a vision of their fate, characters choose to change their destiny or embrace their lot.

We’re stretching to call this time travel, but it provides your story with built-in conflict and stakes. Will the hero choose to walk the path knowing how it will end, or will they choose a different path?

Examples: Oedipus Rex, A Christmas Carol, Minority Report, Arrival, Next (Nicolas Cage), Rick and Morty-Season Four. Star Trek:Discovery-Season 2, Avenger’s EndGame with Dr. Strange and the Mind Stone.

35
Q

Types of Time Travel: Groundhog Day

A

Characters relive the same day over and over, resetting back to a respawn point once they die or become incapacitated.

This type gained popularity after the movie, Groundhog Day, became a tremendous hit. Most of the other examples take the Groundhog Day idea and put a slight twist on it. Like Type 4 “This Always Happened”, the popularity of this type can make it harder to pull off in a fresh and innovative way.

Examples: Obviously, Groundhog Day with Bill Murray. Edge of Tomorrow, Doctor Strange in the ending battle with Dormammu, Russian Dolls (Netflix), Palm Springs, Star Trek TNG.

36
Q

Types of Time Travel: Unstuck Mind

A

Characters consciousness transport through time within his body to his life at different ages.

Nostalgia for the past and dreaming of the future are core parts of the human experience. This type runs more metaphorically than scientific.

Examples: Slaughterhouse 5 by Kurt Vonnegut, X-Men: Days of Future Past, Desmond in the series Lost.

37
Q

Types of Time Travel: Unstuck Body

A

A character’s body or object becomes physically detached from the flow of time within the surrounding universe, becoming inverted or younger. Only certain objects or bodies are unstuck from time. Also called Inverted Entropy.

This one will blow your mind if you think about it for too long. Like Type 2 “Branch Reality”, this one comes from the realm of quantum mechanics and theoretical physics. Scientists and mathematicians have all the formulas worked out to make this de-aging a reality, but currently lack the technology to control all the variables in the ways needed. It would like scientists working out than an object could break the speed of the sound in 1890. It would look inconceivable, given the technology of the day, but I wouldn’t put limits on human ingenuity.

Examples: Dr. Strange (the Hong Kong battle). Tenet, briefly in Endgame with Scott Lang and Bruce, Primer.